Originally Posted by
gecko
I missed the boat on the first round, but it does look very nice! I'm curious how your work with the materials in the VC will affect things when you start adding specular textures. It may get complicated. I'm not sure how you set it up on the gmax side of things, but when I hex edit an m3d, there are four main parts I adjust:
Transparency
A tag which causes CFS3 to treat it as a reflective part or not, which increases the strength of reflections
Specular strength
Specular sharpness
For ease of working with specular textures, I try to set standard values of specular strength, so that specific shades in the greyscale specular textures produce consistent levels of specular output. If you are using a lot of different values here for different materials in gmax, you might be making more work for yourself, since this will be modified again by the specular texture. The specular sharpness cannot be changed by the specular texture, so this is where I suspect your work with materials will help you achieve the desired results.
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