This is intended for the added enjoyment of those vPilots who choose to make the OFF experience as realistic as it can be. "Realistic experience", in this case, will be my interpretation of it, as I apply that to the standard I created many years ago for RB2-3D, a number of other sims subsequently and a one-year+ online war...DiD (Dead is Dead).

Some of the settings are open to debate. Mostly ones I've had in my own mind. Others may have differing opinions on them, and I'm open to consideration of those, but they will most likely make no way. This is not an expression of contempt, just that experience has shown that 'Rule by Commitee' doesn't work for DiD.

DiD is also not intended to express contempt for those who play the sim by a 'lesser' standard. People play the game in whatever way they like, for whatever reasons they like. And their reasons are entirely valid for their own private purposes. But (BUT), if one wishes to express one's prowess in the public arena (for fun, ego, bragging-rights, light-hearted competitiveness etc) one should rightly be held to a common standard, otherwise the expression has no substantive meaning or value. DiD is intended to provide that standard, to put all those of a like mind on a level playing field as it were.

So...OFF DiD:

Workshop:

Auto Mixture: Users' choice. Not all a/c of this period had a manual control, it doesn't significantly affect the player's ability to kill and with that in mind not all players can or need to be arsed with it. If you choose to enable it you are DiD+, but it's a very tiny weeny little plus.

Auto Rudder: Users' choice. It should be OFF, but maybe you have no pedals and your stick doesn't twist. In fact, with it ON you suffer a disadvantage in combat.

Invincible: OFF.
Unlim Weapons: OFF.
Unlim Fuel: OFF.
Sun Glare: ON.
G-Effects: ON.
A/C Stress: ON.
Force-feedback: Users' choice.
Flight Model: Realistic.
Weapon Effectiveness: Realistic.
Claims: Normal.
Ground Fire: Normal.
Death: Normal (Die Roll).
Main Guns: Normal.

Rear Guns: Wide. The choice here is between ALL gunners having, potentially, preternatural abilities vs ALL gunners having generally average abilities. I've been very nicely plastered under wide, by one to three 2-seater gunners I tried to approach, so it does NOT make 2-seaters a turkey-shoot.

Wind effects: ON.
Weather Mode: Historical.
Weather Dynamics: Dynamic.
Campaign Mission Frequency: Historical.
A/C Spawn Control: OFF Campaign.

Parameter Editor Panel in CFS3 Config (via button in Workshop).

All settings in there are at users' choice EXCEPT:

Targetting Cone: Disabled.
HUD: Disabled.
Simulation Warnings: Disabled.
Time Compression: Disabled.
Advisor Messages: Disabled.
Chat: Disabled.

In-Game Functions:

TAC: Allowed. Rule: It must be switched OFF as soon as a/c spotted on it turn to red, irrespective of whether or not you have visually acquired them. It must not be turned on again until you are 100% sure combat has ceased and you are unlikely to be re-engaged by those same enemy a/c.

Labels: Not allowed.

MAP: Allowed. The game map, real maps and the landscape over which you fly are not sufficiently corrobative of one another to make real navigation more than an unrealistically difficult and hazardous chore.

Auto-Pilot: Allowed. It's a straight & level device, use of it will put you at a disadvantage in fact.

Visual Zoom: Allowed, it's binoculars.

Trim: Allowed. Rule. Only at the very beginning of a flight (on the runway) and not to be touched thereafter. It's use simulates a pilot and his fitters setting up his a/c on the ground to his liking. Fly your a/c in QC, find out how many clicks of each put your plane as you like it, then apply those same clicks to your a/c on the runway in campaign before each flight.

Real Time: All campaign missions must be flown in real time. To do otherwise gives a pilot an unrealistic advantage in terms of fatigue and attentiveness thereof. It also de-values the stock you invest in your character, which itself tends to lead to unrealistic behaviour in combat, which can skew combat-results.

That's it. If I've missed anything please advise.

Oh yes...resurrecting your campaign character: Allowed, but only under the most STRINGENT of circumstances. If your character dies as a result of something OUTSIDE of the game's natural environment (major FPS lock-up/stutter/freeze, kids jumping into your lap, wife/GF clapping you upside of the head, you get the picture...) feel free to make things right. You'll know if you've done a dirty and your achievements will be tainted in your own mind as a result, so don't go there.

That's the DiD standard, open to modification for a very limited time subject to persuasive proposals. But please don't hold your breath (for anyone who gives a hoot). If you wish to be regarded by it you are on your honour to observe it faithfully and may indicate your desire to such end by the inclusion of the acronym "DiD" anywhere you bally well please.

I'll finish with the usual elitist bit..."DiD, sorts the men from the boys, the wheat from the chaff, the real vAces from the arcade wannabes!"