Don H
AMD Ryzen 5 7600X
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Honeycomb and Saitek Flight Equipment
just a disclaimer all of the YB-49 models are pretty old, basic and grunchy. Paul's YB is probably the nicest of the lot, but it's very simple - 749 kb after conversion, one draw call, kinda low rez. Julian's YB and YRB have a few more drawcalls, desperately need texture work. They seem a bit more 'greeblied' than Paul's version, the gear is a bit busier, got a hatch and boarding ladder, leading edge slats. The interiors are very basic, as are the VC's.
that said, all three versions are well in hand, hopefully, everything works and displays when they get in sim.
Have a look at the N9M's control surface animations while you're working it up, just ensure that those are working properly. If not, I try other animation codes. Haven't had a chance to fly it yet.
On the XB-35, I've got the VC model out and isolated, and an interim with a pair of wrap textures applied so the colour can be changed . It looks a bit better. I think I can also swap the VC interior into the external model. This will give a bit more complete looking model at the cost of a few extra KB.
I'll send along the updated XB-35 to Pam shortly. I'm also agitating for a 'alpha state' in house release so the painters can get at it.
I tried putting Piglets N9M through ModelConvertX and it at least works in P3D v4.1, The animation for the gear, canopy and rudder work but the flaps, elevators, ailerons and propellers do not show any animations. Not sure how to get it to work.
Joe Cusick
San Francisco Bay Area, California.
I am serious, and stop calling me Shirley.
Yeah, that sounds like a problem you're on yer own with I'm a vanilla FSX/A, so I've got no idea. Pete at simviation usually fires up these conversions in P3D3/4, they usually seem to run OK; otherwise, I'll take the fifth. Or, a fifth. Single malt.
Idon't know if the N9M utilized them but on the XB-35 pushing both rudder pedals together (thereby operating the brakes) also opened both rudders for some airbrake action. (I was reading the pilot manual and it stated to not use the wheel brakes before retracting the gear for this reason.) I would think the N9M would have had all the features that were planed for the full size planes. Could the rudders be hooked up to the spoiler key so they open simultaneously? On a similar note Area51's B2 is just the opposite. Lacking rudder animation but the airbrakes work so maybe they have to be one or the other?
I just tried Lazarus' conversion of the N-9M in P3Dv4.1, and everything works. I did not install the gauges, so none of the click spots in the cockpit work, but the animations are all working. I noticed the prop textures do not show, it just uses the generic ones.
A few screenshots, from Edwards Aux. North field.
I used Mick's textures, converting some to DDS, and leaving some as bmp. I didn't notice any appreciable affect on frames.
Don H
AMD Ryzen 5 7600X
MSI MAG B650 Tomahawk WIFI/BT
64GB Corsair Vengeance 6000MHz DDR5 C40 (4x16)
Sapphire Pulse AMD Radeon RX7900XT 20GB DDR6
Corsair 5000D Airflow Case
Corsair RM850x 80+ GOLD P/S
Liquid Freezer II 360 water cooling
C:/ WD Black 4TB SN770 Gen 4 NVMe M.2 SSD
D:/ Crucial P3 PLUS 4TB Gen 4 NVMe M.2 SSD
Samsung 32" Curved Monitor
Honeycomb and Saitek Flight Equipment
post #45
I thought it should have worked in P3D. For prop textures, just rename a different set of prop textures. Prop 2 is the fast blur. I think.
(Ssssphhfffffffttttt! Hoooooooffff...Whoa.)
While moving the rudders when the engines are dead the left engine prop will turn with the rudders, any one else experiencing this? FSX with acceleration.
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Ah-ha! Testing that works! OK. I fumduckered. I guess I didn't de-select prop one when I set the rudders, got the wrong animation code on it.
MODEL FILE FOLLOWS
Fixed N-9MB: Attachment 57870
The NLG contact point is wonky. I moved it back under the wheel. It's compressing too much and burying the wheel. Does anybody know what to adjust to eliminate that?
It look great, though! Nice flier, lands at 48 kts, and the tail bumper lets you do a nice wheelie. Helluva modeler, Piglet.
wouldn't this make a great kit-plane?
YB-49's - Somewhat problematic due to age issues. The Higgs YB and YRB are unusable, pretty much, parts scattered all over the countryside in sim. This happens infrequently with some older models, the animation co-ordinates are different, or something. They're very rough, to boot. Paul's YB looks great, it's a very tight mesh, where the Higgs wing has many protruding edges and gaps. All works well except the main gear, which has half the wheels protruding through the main gear doors when retracted. I'm working on that. May be able to transplant the mains from Piglet's -35 if I can't get the animation end-point reset.
Thanks, Jaffo. I`ll mess around with that. The AN-22 NLG needs some tuning up, too.
Now, YB-49 news. The main gear are causing problems on Paul`s old wing. The tire`s got elephantiasis, won`t fit in the wing. It`s a glitch I`ve seen a few times on older FSDS models. Not totally kippered yet, but it`s back-burnered for a bit while I dig into the -35.
Attachment 57963 Improved the cockpits a bit, looking a bit less bare, and hauled various bits out preparatory to getting some proper bomb door animations.
Still agitating for an alpha edition, take you up on those re-paints, Jaffo. Think, PB2T, or SEA gunship, put those 32 20-mikemikes to work...
Attachment 57964Attachment 57965
I can see some fictional NASA paints on the horizon....
ok, ok.. let me get some sleep this morning and i'll zip up a pre-alpha version of it for you all to test.. it could probably use for me to add a bit more sideslip, but i'm fearful of making you all airsick when you try to bank it and watch the earth slip out from under you..
Get it while its hot guys .. And dont forget to leafve your critiques please.. also, anyone that can make gauges, work in 3ds max or do the textures on the interior is more than welcome to join in the fun..
Pam
http://www.sim-outhouse.com/sohforum...s.php?catid=37
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To err is human; to forgive is divine
Did some experimenting in P3D V4.1.
At first when you select the aircraft the sim would CTD, I repeated several time, removed all the .gau files with the same result. Finally used the files in Northrop_XB-35_FDE-4.5.zip to update the air files and it worked (one more CTD before I fixed the sound). Noticed I had no sound, looked in the sound folder and while there were a bunch of sound files the sound.cfg was just an alias pointing at the default DC-3 (which I don't have in the normal spot). Copied the find for the DC-3 into its sound folder and things worked much better. I was able to complete my test circuit, could roll her but could not flip (not unexpected) but here handling was pretty good.
Joe Cusick
San Francisco Bay Area, California.
I am serious, and stop calling me Shirley.
Still grunching along at it... Interrupted with an ill advised sortie to Pender Harbour, and subsequent three days of clearing effing snow off the topsides...Hot rums in the Garden Bay Pub aiding recovery. Might need a few more days R&R.
Well, I sure wasnt able to take it any further and the plane is just beautiful. Flies like a silk and is an incredible joy. I figured it was time to give it over to the people that can actually finish it. The community here. Piglet is pretty special to the entire community here, and not just me. I just hope they add the doggy bag on the engineering deck where the pup can find it ..
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