Bird with VC worked painlessly for me [FSX-A] ....looks good, too...
Bird with VC worked painlessly for me [FSX-A] ....looks good, too...
Any chance this might work with the F-16 that comes with P3D? I want to say it's Aerosoft, but could be Iris.
....my other Stryker is a 2019 Challenger Hellcat Redeye.....
Matt
The P3d F-16 is the Aerosoft one.
It should be possible to merge it, but it would need different files copied and some cfg editing.
Intel i9-13900 Raptor Lake , Be Quiet! Dark rock slim cooler, 32 Gb Corsair DDR5 RAM, MSI Z790 Tomahawk motherboard, Asus RTX 4060Ti 16Gb, Thermaltake 1050 Watt PSU, Windows 11 64-bit 1 m2, 4 SSD, 2 HDD.
Tried a quick merge with the Aerosoft / Default P3d F-16 VC. Had to edit a few cfg's and stuff, but works fine.
Hi Matt, that was a quick hack, and probably not the best way of doing it. I'll sort out some proper instructions etc tonight.
We will make efforts to make installation easier so that you can display F - 2 correctly. Please wait.
This VC is the model exported for FSX.
It is an image that seems to have already been completed, but time is still necessary before completion.
Hi Matt,
Would you like to try these files: http://daveg.cbfsim.org/files/F2_F16_ModFiles.zip
It's set up for the default P3d F16. Instructions included in the zip. Should be fairly straightforward. Any questions, just shout.
To KBT
First of all thank you for all that perfect models and the devotion to them
Really thank you
Roland
Second-->question no critisism or so
Will we get the old VC as internal FSX/ P3D model as well?
Why ?It was closer to a real F-2 as far as i recall
Still need to repair again the HUD
thank you
HUD yes difficult
switch-sounds easy--->XML?
Roland
The original F-2 HUD as quite nice. It just needs to be collimated but I guess it's easier said than done...
This topic brought nice memories about the original version of this plane. I used to fly it quite often back in my FSX days, it was probably one of the nicest freeware jets I had at that time.
Cool to hear a VC is coming! The Iris F-16D hasn't been available for sale for 3-4 years and I don't think it was ever re-released by anyone else, or I'd have just considered grabbing it!
Animation: Keyframe 0 = down (Taxi), 25 = middle (Off), 50 = up (Landing)
That should work.Code:<Animation name="F-2_TaxiLdg_Light_Switch" guid="0aef10f5-4c5d-47c3-8e2e-5ae63e0474d9" length="50" type="Sim" typeParam2="F-2_TaxiLdg_Light_Switch" typeParam="AutoPlay" /> <PartInfo> <Name>F-2_TaxiLdg_Light_Switch</Name> <AnimLength>50</AnimLength> <Animation> <Parameter> <Code>(L:F-2 Taxi Landing Light Switch, number) 25 * 25 +</Code> <Lag>100</Lag> </Parameter> </Animation> <MouseRect> <Cursor>Hand</Cursor> <TooltipText>Landing/Taxi Light Switch (%((L:F-2 Taxi Landing Light Switch, number))%{case}%{:-1}Taxi Light On%{:0}Off%{:1}Landing Light On%{end})</TooltipText> <MouseFlags>LeftSingle+RightSingle</MouseFlags> <CallbackCode> (M:Event) 'LeftSingle' scmp 0 == (L:F-2 Taxi Landing Light Switch, number) 0 == and if{ 1 (>L:F-2 Taxi Landing Light Switch, number) } (M:Event) 'LeftSingle' scmp 0 == (M:Event) 'RightSingle' scmp 0 == or (L:F-2 Taxi Landing Light Switch, number) 0 != and if{ 0 (>L:F-2 Taxi Landing Light Switch, number) } (M:Event) 'RightSingle' scmp 0 == (L:F-2 Taxi Landing Light Switch, number) 0 == and if{ -1 (>L:F-2 Taxi Landing Light Switch, number) } (L:F-2 Taxi Landing Light Switch, number) 1 == (A:LIGHT LANDING, bool) ! and if{ (>K:LANDING_LIGHTS_TOGGLE) } (L:F-2 Taxi Landing Light Switch, number) -1 == (A:LIGHT TAXI, bool) ! and if{ (>K:TOGGLE_TAXI_LIGHTS) } (L:F-2 Taxi Landing Light Switch, number) 0 == (A:LIGHT LANDING, bool) and if{ (>K:LANDING_LIGHTS_TOGGLE) } (L:F-2 Taxi Landing Light Switch, number) 0 == (A:LIGHT TAXI, bool) and if{ (>K:TOGGLE_TAXI_LIGHTS) } </CallbackCode> </MouseRect> </PartInfo>
Last edited by Bjoern; January 15th, 2018 at 06:43.
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