Locher Sarntal airfield in the making
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Thread: Locher Sarntal airfield in the making

  1. #1

    Locher Sarntal airfield in the making

    This place was discussed previously here:

    http://www.sim-outhouse.com/sohforum...ghlight=LOCHER

    I just wished to let SOH members know that development is proceeding. I had put this on the backburner but the offer from Cees to make the building objects sparked my interest again. So, development is now in the phase where the local mesh and photoreal textures are done, including seasonal variations and hand placed autogen completed. Cees has also done the first version of the main buildings and is working on improving them.

    Here is a video of testing the Milviz Beaver (Also WIP and shown after kind permission from Colin) taking off and landing on Locher at an early development stage:

    https://youtu.be/sL_HoTGxFKg

    The notorious taxiway is also under preparation as a 3d object and tested for stability, still untextured (just painted bright green to work on fitting it on the ground):



    The cavern hangar will be placed next to it when done.

    Winter textures:



    Overall pics:





    I'll keep you posted on progress.
    Attached Thumbnails Attached Thumbnails 2017-4-22_10-45-57-234.jpg   2017-4-22_10-49-48-810.jpg   2017-4-22_21-24-19-412.jpg   2017-4-22_21-25-22-864.jpg  

  2. #2
    Interesting and good work!
    I have a soft spot for sloped runways or any terrain on airfields which is not perfectly flat.

    Edit: Just watched the video. The Beaver is great, I love the throaty sound! Also, good flying! That scenery is right up my alley!



    Cheers,
    Mark
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  3. #3
    This airport is crazy... mind the cables (3 times) on approach...

    https://www.youtube.com/watch?v=43OXzp40Y_A

    Marcel

  4. #4
    Holy cow, there are three power cables passing over that valley! Be sure to include them :-)
    The approach is along the side of the valley to avoid flying over them, but cable #3 must be overflown shortly before landing.

    See

    https://www.youtube.com/watch?v=24fa_2CkqRo


    Edit: Ahhh Marcel was faster!
    My scenery development galleries:
    https://www.dropbox.com/sh/x0skkam7xu8zz8r/DFwnonB1nH

    Solomon 1943 V2 Open beta download: http://www.sim-outhouse.com/download...on-1943-V2.zip
    Solomon 1943 V2 update 2013-02-05 download: http://www.sim-outhouse.com/download...2013-02-05.zip


    Current Project: DHC-4 / C-7a Caribou by Tailored Radials
    Dev-Gallery at https://www.dropbox.com/sh/qjdtcoxeg...bAG-2V4Ja?dl=0

  5. #5
    Quote Originally Posted by roger-wilco-66 View Post
    Holy cow, there are three power cables passing over that valley! Be sure to include them :-)
    They will be included.

    The photoreal ground covers much of the approach from the south. I also chose to hand place individual autogen trees rather than polygons to have more dense coverage. So far FPS are good.

  6. #6
    Very interesting , and challenging, for the pilots and the designer!

    Great work Dimus, good luck with the project.
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

  7. #7
    Hiya,
    Quote Originally Posted by roger-wilco-66 View Post
    Edit: Ahhh Marcel was faster!
    Only 7 minuts ;-)

    Thought due to the registration of the PC-12 the airport was in the USA, yet it's in Europe, 100 km south of Innbruck in Italy.

    Nice shot of the factory and underground hanger:


    His PC-12 barely fits the ramp-up taxiway... he must have done this one then one time, it shows. The PC-12 seems to have a special 5 blade prop:
    https://www.youtube.com/watch?v=ZP-9mWqFh3c

    Marcel

    PS
    If you need a beta-tester without all the ORBX stuff let me know.

  8. #8
    Senior Administrator Roger's Avatar
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    Great work Dimus
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  9. #9
    That is a very good photo Marcel, probably more recent than the ones I had. It shows fresh tarmac applied. Maybe I need to darken my GP textures.

    I am mostly developing this having the ORBX stuff in mind and P3D. Color matching of the photoreal ground was done to Global texture shades. I also have a bare bones default FSXSE install for testing and I'll do what I can to match default too. Another issue is the mesh. So far I have matched my flatten polygons to surrounding FreemeshX mesh. I intend to try and match it to default too. Thank you for the offer test, I might take it up later.

    Last evening I was testing various planes up the ramp. Some can simply not make it. You need a powerful and/or light plane to climb it. A Cessna 172 can't do it while a Pou de Ciel can!

  10. #10
    Quote Originally Posted by mgr View Post
    Hiya,


    Only 7 minuts ;-)

    Thought due to the registration of the PC-12 the airport was in the USA, yet it's in Europe, 100 km south of Innbruck in Italy.

    Nice shot of the factory and underground hanger:


    His PC-12 barely fits the ramp-up taxiway... he must have done this one then one time, it shows. The PC-12 seems to have a special 5 blade prop:
    https://www.youtube.com/watch?v=ZP-9mWqFh3c

    Marcel

    PS
    If you need a beta-tester without all the ORBX stuff let me know.
    Interesting project and really love the videos. Especially like the PC12 maneuvering around the field. I know it was designed for STOL but wondered how it would fare in a wet filed like that without a larger tire footprint to prevent sinking.

    Out of curiosity, what sort of factory is there? I look forward to adding this to my collection, especially if there's a hangar one can taxi into since the above mentions an underground hangar. Sounds cold war-ish....
    ....my other Stryker is a 2019 Challenger Hellcat Redeye.....

    Matt

  11. #11
    Quote Originally Posted by strykerpsg View Post
    Out of curiosity, what sort of factory is there?
    http://www.locher.eu/en.html

    That'd make it a company airfield.

    And that's most likely its owner:
    https://www.youtube.com/user/feldwies/featured

  12. #12
    Quote Originally Posted by Bjoern View Post
    http://www.locher.eu/en.html

    That'd make it a company airfield.

    And that's most likely its owner:
    https://www.youtube.com/user/feldwies/featured
    Wow! Would give everything to have the PC12! A most fortunate gentleman indeed. Interesting factory mated with the airfield....fortunate again. Thanks for the info Bjoern. Looking forward to see this airfield in my library.
    ....my other Stryker is a 2019 Challenger Hellcat Redeye.....

    Matt

  13. #13
    Just found out that google-streetview works at this location:
    https://www.google.nl/maps/@46.60502...7i13312!8i6656

    For some more details, like streetsigns

    Marcel

  14. #14
    Wow, thanks Marcel! I haven't though of that. This will help me with some stuff I did not have info for like the small house at the edge. Can't promise you roadsigns though, we'll see.

    Yesterday I tried the LH Kodiak and it worked great climbing the ramp and the runway. Seen this video?:

    https://www.youtube.com/watch?v=CrWJVKHwVso

  15. #15
    There seem to be quite a few videos showing Locher Airfield on Youtube. This is an interesting one. A landing guide showing the powerlines.

    https://www.youtube.com/watch?v=43OXzp40Y_A

    Cheers,
    "Try to stay in the middle of the air. Do not go near the edges of it. The edges of the air can be recognized by the appearance of ground, buildings, sea, trees and interstellar space. It is much more difficult to fly there".

  16. #16
    SOH-CM-2024 Cees Donker's Avatar
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    Quote Originally Posted by mgr View Post
    Just found out that google-streetview works at this location:
    https://www.google.nl/maps/@46.60502...7i13312!8i6656

    For some more details, like streetsigns

    Marcel
    With that material I made the buildings.... Didn't you know that Dimus?



    Cees

  17. #17
    I know google streetview but it never occurred to me to use it for Locher.

    After I saw it I realized where you sourced your textures from and they are great, really!

    I have now finalized the runway and taxiway slopes. The basic spec for being able to climb the taxiway and the uphill runway is a 150HP SuperCub. The 172 still can't make it, while a microlight like a Pou de Ciel can. The A2A 182 is marginal while all the metal Pipers (A2A Cherokee, Comanche, JF Arrow) can't make it. It is a piece of cake for the Beaver and all of the turboprops like the Kodiak. I think it makes good sense so I'll now proceed with the rest of the modelling and texturing.

  18. #18
    Fantastic project!!!
    Many thanks Dimus and Cees...
    Cheers,

    Stéph.

  19. #19
    I finally managed to blend the 3d object that includes the taxiway on the left, the hangar and the right side wall into the terrain. The rocky side texture is just a placeholder as is the hangar concrete. I will develop better textures for those areas as well as for the taxiway concrete.



    Now I can further detail the hangar and the add little goodies like fence around the edge, refine the smoothness on the rocky sides and add more vegetation. As you can see you will have the cavern hangar to taxi in and out of.

  20. #20
    Would be interesting to see if AI can be made to play along with all the peculiarites of this airfield.

  21. #21
    I do not intend to add the minimum requirements for AI to this airport like runways, taxiways, hold short points etc. so sorry, no AI in this one. It will just be a playground for the simmers.

  22. #22
    Also, AI is strictly 2D on the ground, it needs a plain field to work. This scenery seems to be all slope.
    Looks great, Dimus. Actually, it already looks like a good competitor to the LLH altiports which are favourits of mine.
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  23. #23
    I thought it was possible with an invisible taxi network, but a quick search tells me otherwise. Meh.

  24. #24
    Yes, I investigated a lot about it when I did sloped runway/airfield for german Mainbullau EDFU - released at flightport.de some years ago for FSX/P3D. The only way seems to create shore/offshore ramps to the whole airfield. But at least I never tried it out...

    my poor 2 cents

    Thomas

  25. #25
    Quote Originally Posted by TiAr View Post
    Yes, I investigated a lot about it when I did sloped runway/airfield for german Mainbullau EDFU - released at flightport.de some years ago for FSX/P3D. The only way seems to create shore/offshore ramps to the whole airfield. But at least I never tried it out...

    my poor 2 cents

    Thomas
    Shore/offshore ramps? Neat trick! Never thought of that.
    Surely too much effort for a sloped runway but that could have worked for Russ White's Ketchikan where a flat runway and a flat terminal are on different levels.
    P3D v4.5, DCS, AF2
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