Hello everyone,
I have a question for a problem, I haven't yet found a good workaround for. I own the Saitek rudder pedals and overall
am enjoying the added immersion they bring to flightsimming.
However the only problem is, the conflict with the "autorudder" setting within fsx realism option.I'll try to describe it:
For small/older airplanes like biplanes, cessnas ,pipers and so on, its a no-brainer, I leave the autorudder option off and everything's working as it should,
the rudder pedals provide full rudder authority up to maximum deflection.
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However with larger / more advanced aircraft that in reality have yaw dampers the "autorudder off" setting is kind of unrealistic as you
then still have to make rudder inputs in order to fly coordinated turns.(in FSX)
In reality modern transport aircraft do not require this rudder input as one of the functions of the yaw damper is to provide it.
In other words the turns are automatically coordinated.Now being the obvious solution, enabling the autorudder option in the FSX realism settings,
does indeed produce the above mentioned real-world behaviour , e.g. turns are automatically coordinated, but this generates another new problem.
When the autorudder option is set to "on" , the rudder effectiveness is somehow then very limited by FSX (also visible in outside view, even with
full hardware rudder input, the rudder surface deflects much less than with autorudder "off", maybe a third of maximum deflection.
So for those flight phases where you actually would use in the rudder in modern aircraft, e.g. decrabbing the wind correction angle during approach/landing , there is not sufficient
rudder autority to successfully perform a decrab.
Does anybody have an idea or found a way to have it both ways for airliners/advanced aircraft , autocoordinated turns plus enough rudder authority to perform
decrab or crosswind takeoff maneuvres?
As a side note I noticed that default autopilots "Yaw damper" button/mode seems to have little to no influence on this.
Sorry for the long monologue, I just thought I put it in here and maybe someone with hardware rudder pedals and a similar interest in a broad range of aircraft
has found a work-around for this.
Kind regards and thanks,
Oliver
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