Gmax Video Tutorial Series - Beginning Modeler
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  1. #1
    Hi Milton,

    Finished video #47 on Friday. Excellent series, thank you very much!!! :-)

    Reshaping my fuselage (version 2) today. Once it gets further along I will post a comparison of where I was on this project before and after your video series. I thought it was going to be a piece of cake after watching you, but some things still don't seem to work as smoothly for me, as when you demonstrated them in your videos. But now at least I know enough to do some work-arounds or get to the same result a different way.

    For all you new guys out there, don't forget to keep an eye on whether Ignore Backfacing is on or off. When I was finishing up and capping the rear end of the fuselage, I accidentally had ignore backfacing on. What a mess, and thank goodness for frequent saves and the undo button.

    Best regards,
    Melo

  2. #2
    Melo, thanks for that report. Happy to hear the videos have been instructional for you.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  3. #3
    Hi Milton,

    So it may take me a while, but I am on my way now, thanks to you! Watched all 47 videos, figured out how to make an exterior node/part, and centered that at 0,0,0. Also centered my calibration backgrounds and aircraft there, at a reasonable 1/4 MAC location, and started rebuilding the aircraft from scratch. Rebuilt the fuselage, and got a rear canopy part completed that I am very happy with after trying a number of approaches this weekend.

    The attached picture shows where I am so far. The red aircraft is the before tutorial version, the blue is the after tutorial version. :-)

    Thanks again.

    Best regards,
    Melo

    Attached Thumbnails Attached Thumbnails fuselage-2 and rear canopy.jpg  

  4. #4
    Quote Originally Posted by Melo View Post
    Hi Milton,

    So it may take me a while, but I am on my way now, thanks to you! Watched all 47 videos, figured out how to make an exterior node/part, and centered that at 0,0,0. Also centered my calibration backgrounds and aircraft there, at a reasonable 1/4 MAC location, and started rebuilding the aircraft from scratch. Rebuilt the fuselage, and got a rear canopy part completed that I am very happy with after trying a number of approaches this weekend.

    The attached picture shows where I am so far. The red aircraft is the before tutorial version, the blue is the after tutorial version. :-)

    Thanks again.

    Best regards,
    Melo
    Melo,

    Ah, that's great progress. The important thing now is that you have the confidence to go through the processes without stumbling too much with the tools. I would say that you are on your way to accomplishment. Take your time, enjoy the process.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  5. #5
    Hi Milton,

    Working on my front canopy frame now. Your method to start it on the fuselage and build up from there worked great!

    Two quick questions though. I have cut out some rear canopy windows with no problems using boolean, but how do I get the transparent texture to display on them?

    The second one is a Gmax settings question. You use the transform type in by right clicking on a move or uniform scale etc. to nudge verticies or parts in your videos. But my transform type ins are set to absolute world and each click moves or scales the part a large distance. Can you point out how or where to change the transform type in setting to absolute local?

    Thanks again! Have tomorrow off, so a long weekend to get some detailed designing done. :-)

    Best regards,
    Melo

  6. #6
    Quote Originally Posted by Melo View Post
    Hi Milton,

    Working on my front canopy frame now. Your method to start it on the fuselage and build up from there worked great!

    Two quick questions though. I have cut out some rear canopy windows with no problems using boolean, but how do I get the transparent texture to display on them?

    The second one is a Gmax settings question. You use the transform type in by right clicking on a move or uniform scale etc. to nudge verticies or parts in your videos. But my transform type ins are set to absolute world and each click moves or scales the part a large distance. Can you point out how or where to change the transform type in setting to absolute local?

    Thanks again! Have tomorrow off, so a long weekend to get some detailed designing done. :-)

    Best regards,
    Melo

    RE: Glass: I usually just change those parts to transparent (like when you are building against a 3-view) until I get around to mapping things.

    However, when you get around to mapping the glass, there are two options for windows.
    I use both depending on the situation.

    For general glass without any fancy stuff in the alpha channels, I use a general dark gray with a dark alpha channel in the sim. (Just any gray 24 bit for gmax UVW folder.)

    1) Most of my glass, I just select and map them together and apply a glass_t.bmp texture to them. The purpose of this technique using an _T.bmp, is that it allows you to add glossiness on the windows (with the alpha channel) and I add material specular settings (sun glare if you will) of 50. The material properties then must control all the opacity/transparency. For that I use opacity settings of 6-7%. The alpha channel controls the glassiness in the sim. The glass appears transparent in gmax.

    2) For windows where you might want to add some special treatment (reflections of the interior or fog around the edges), use glass.bmp (no_T). Opacity = 99%, specular = 50%.
    This requires you to use the alpha channel for transparency. Because of this, you can add special effects in the alpha channel that will show up in the glass in the sim. In gmax, the glass will be opaque.

    RE: Right clicking Scale or other modifying icons:

    After you have selected the vertices (or whatever sub-object), select the tool you want to use, then right click the icon.
    Then select the Local Coordinate system changing it to Local.
    Milton Shupe
    FS9/FSX Modeler Hack

    My Uploads at SOH - Here
    Video Tutorials - Gmax for Beginners

  7. #7
    Hi Milton,

    Thanks a lot for the detailed explanation about glass textures. Very clear. (no pun intended)

    And thanks for the coordinate system explanation, that one was driving me nuts.

    Best regards,
    Melo

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