Another topic another tricky issue. Is the presence of gaps like a split at different points from the internal view of a model a result of the model design or is it an outcome of the way textures are applied or mapped to the model. Either way is there any way to correct this.
Example - model has internal model, good, but there is a gap around the windows from the inside looking out at different views particularly panning in and out. Same problem for all fuselage windows. Seems to occur at all bulkhead points in the model.
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