fly the maddog MD-80 VC texture refreshed
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Thread: fly the maddog MD-80 VC texture refreshed

  1. #1

    fly the maddog MD-80 VC texture refreshed

    vc texture set for the classic MD-80 by LSH (initially released back in 2008):

    http://www.sim-outhouse.com/sohforum...7&linkid=21855

    one of the best fs9/fsx models ever released but the vc looked a little dated so decided to freshen things up a little. The night lighting was always a little weak so reworked that as well.












  2. #2
    Thanks for your work! Gave a refresh to the maddog
    Flavio - P3D v4.5 - MSFS 2020 - Win 11 Pro 64
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    MCP 737R 2015 Virtual Avionics - SSDs M2 2Tb+1Tb XPG

  3. #3
    SOH Staff txnetcop's Avatar
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    Thank you! I agree that the MADDOG was the finest MD 80 out there and now this panel puts it right back at the top!
    Ted
    Vivat Christus Rex! Ad maiorem Dei gloriam

  4. #4
    This looks awesome! Too bad the bird does not work in P3Dv3.
    Anneke

  5. #5
    If any one wants to add a First Officer and Jumpseat view just add this to your aircraft cfg:

    [CameraDefinition.001]
    Title = "First Officer"
    Guid = {8ff6c134-098d-409f-baec-caba3f683f99}
    Origin = Virtual Cockpit
    MomentumEffect = No
    SnapPbhAdjust = Swivel
    SnapPbhReturn = False
    PanPbhAdjust = Swivel
    PanPbhReturn = False
    Track = None
    ShowAxis = YES
    AllowZoom = TRUE
    InitialZoom = 0.45
    SmoothZoomTime = 2.0
    ZoomPanScalar = 1.0
    ShowWeather = Yes
    XyzAdjust = TRUE
    ShowLensFlare=FALSE
    Category = Cockpit
    PitchPanRate=80
    HeadingPanRate=80
    panacceleratortime=00
    InitialXyz=1.0,0.00,0.0 //(feet) , lateral, vertical distance, longitudinal from reference datum
    InitialPbh=2, 0, 0

    [CameraDefinition.002]
    Title = "Jump Seat"
    Guid = {e621ee4f-67b2-473c-a7b2-51fc4de17273}
    Origin = Virtual Cockpit
    MomentumEffect = No
    SnapPbhAdjust = Swivel
    SnapPbhReturn = False
    PanPbhAdjust = Swivel
    PanPbhReturn = False
    Track = None
    ShowAxis = YES
    AllowZoom = TRUE
    InitialZoom = 0.9
    SmoothZoomTime = 2.0
    ZoomPanScalar = 1.0
    ShowWeather = Yes
    XyzAdjust = TRUE
    ShowLensFlare=FALSE
    Category = Cockpit
    PitchPanRate=80
    HeadingPanRate=80
    panacceleratortime=00
    InitialXyz=0.5, 0.0, -0.95
    InitialPbh=2, 0, 0
    FAA A&P, FE (TURBOJET),AMEL COMM INST DC-8 & B767/757 TYPE RATEINGS
    FCC GROL

  6. #6
    Very nice job.As an AA mechanic at ORD I spend a lot of time in the left seat of our -80s.I feel right at home there so I can vouch for the authenticity.
    Your VC textures really breath new life into that great aircraft.
    Are you planning the same treatment for the blue version?

  7. #7
    i have a fs9 version ready to go, but yes, i can do a blue version as well, should be easy to adjust the color.

    the new glare shield ligthts are nice at dawn.


  8. #8

  9. #9
    fsx version v1.1 uploaded, now supports blue vc textures as well as readable fms keys.

    same location http://www.sim-outhouse.com/sohforum...7&linkid=21855




  10. #10
    New for v1.2:
    1) Warning & advisory annunciator panel texture readable
    2) Buttons directly in line of sight (ex: master warn/caution, stall) cleaned up
    3) Aft breaker panel texture redrawn at higher definition

    at same link http://www.sim-outhouse.com/sohforum...7&linkid=21855

  11. #11
    Again great work! Thanks very much kdfw
    Anneke

  12. #12

  13. #13
    Thank you for updating the textures on this classic, and for reminding me what an excellent sim this is. The graphics are a bit dated (which the new textures help a lot!) but the systems implementation has never been surpassed in the FSX world so far as I know, and rarely equaled.

    I dusted it off, updated the textures, and I'm enjoying it again as much as ever.

    No other airplane, bar none, feels as real as this one does to me operationally. It's the quirks and imperfections that make it that way. The way, sometimes, in cold weather, you need to reset the APU generators to get them to connect. Or how the APU start sometimes fails. And the very real worry about a hot start when you're firing up the engines.

    And that tendency to pitch up when you first connect the A/P that you have to be ready for.

    Thank you.
    Dutch

  14. #14
    update at same location.

    NEW for v1.3:
    1) Switch lights tweaked (fire handle illumination, reverse thrust lights with proper black lettering, warning/caution/stall light halo, TRP buttons, etc.)
    2) Overhead switch visibility improved at night, needles tinted to match gauge lights
    3) Sun visor transparency restored for DX10

  15. #15
    Hi kdfw, like you I count the MD80 as my favourite A/C, it was my first full fixed wing engineering licence back in the day, I tried your update but I'm afraid I had problems with it, many of the panels were crystal clear but the main panels , the coaming the Overhead and the centre consul were blurred and I was forced to reset it to the original textures, it was probably something I did, or maybe my rig isn't man enough for this upgrade, I have a AS- Rock N68C-S with a Navidia GT610 vid card, can you help? any thing that keeps this bird flying is good in my book.

    mog

  16. #16
    perhaps you need to see if high res 3d cockpit is checked on the aircraft option in the graphics settings?

    aside from that, some of the textures are 2x of the originals so maybe your setup isn't able to handle modest increase in texture size.

    good luck.

  17. #17
    My suggestion would be to avoid the problem that the original textures have and resave the FSX version as DXT5 instead of DXT3 which are FS2004 specific.
    Adonis/NSAdonis (depends on where).
    Easy is the path to wisdom for those not blinded by themselves.

  18. #18
    WHOA! Now you are right over my head! sorry people I'm a computer numpty and an old fart to boot, you'll have to put those comment into words of one syllable before I could begin to understand you!

    mog

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