On the subject of fake water for a model, it can have reflections and even bump mapping of waves if you make it a reflective material or use a specular map. It will not have animation, and bombs and...
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On the subject of fake water for a model, it can have reflections and even bump mapping of waves if you make it a reflective material or use a specular map. It will not have animation, and bombs and...
Very cool! What Battleship model is that? I don't recognize it.
This is an old concept WIP I tried out a while ago. Not great, but it gives the idea.
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I had compatibility issues too and have just run with it disabled ever since.
Great, looking forward to seeing your project shape up!
For my personal use, I found the one from the Firepower B-17 fits well.
Fantastic work!
It also really highlights how much detail is missing from the stock terrain and water.
Wow, that's a lot of water, and great progress Bob! Another thing I have wondered about is the possibility of creating a hi-res in game map based on the theater creation files. Is it possible to put...
If they were I'm not aware of it. Also possible the same name was used by two different authors. Are the entries identical?
See my previous response.
I think 20,000ft may only sometimes be high enough for contrails to generate in the real world.
You are welcome to use fx_vapor_trail from the SJ Spitfires. This one not a particle effect and is...
There are 16 h20d_xx.dds in the effects/fxtextures folder. In stock CFS3 they controlled the wave animation and influenced water color. With Ankor's shaders they no longer influence color, which is...
Also note that water color is heavily affected by the color of the sky and clouds as it is in real life. I am currently working on bringing big improvements in this area to CFS3.
Looks like a great map Bob! The one thing about Rabaul in PTO was that it was near the edge of the map and the elevation data was missing in that area. Looking forward to seeing some proper Rabaul...
Would this influence the resolution of the lcf file? I have heard of one person creating a much higher resolution lcf for WOFF, and I think that's a huge step forward in terms of the overall...
Two questions Ted,
1. Were you able to do this with 3 arc second data?
2. Can you post the instructions you fed to the ers2tiff tool?
I'd certainly pay for an AI upgrade package for CFS3. The most recent update earlier this month says they are working on a new release which will include Belgium as its own new nationality, and some...
At present I've heard no indication they intend to make it available outside of their products, though that would be really cool. I think it is tied in to a lot of other systems in their sim that...
Looking good John!
Thanks for the info!
And somehow, in spite of having a vastly smaller team to tackle that complex issue, WOFF managed to create the best AI by a wide margin.
I was looking for information online, but came up empty - what was Operation Stovepipe?
I think at the time of that raid they could well have still been C models. I don't know though.
Can you post a screenshot of your texture file names?
And to add to that consideration, my work with the horizon has expanded the distance you can see significantly. I'm presently working with a radius of 150 km for viewing distance which seems to be...