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    Sticky: I have yet to check if the GoalID="BC_patrolbox" ...

    I have yet to check if the GoalID="BC_patrolbox" is really necessary, as that makes it somewhat easier to orientate towards the enemy, when the idea is to use the A>I> Radar app's GCI function to...
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    Sticky: An alternative method of making aircraft spawns. Part II

    In Part I, I was ending with the fact that, if using real waypoints in my spawn.xml file, I was having issues getting it working, due to where to put the spawn relative to the player, and what range...
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    Sticky: An alternative method of making aircraft spawns. Part I

    An alternative method of making aircraft spawns. Part I

    AFAIK, most aircraft spawns, in this case spawns of enemy aircraft for friendly interception, or visa versa, involve the use of...
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    Sticky: Just for clarification, the above mainly concerns...

    Just for clarification, the above mainly concerns random spawning in a mission or campaign. This would be different if one is using a spawn that must appear in a mission, which is normally the case...
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    Sticky: Copied from...

    Copied from http://www.sim-outhouse.com/sohforums/showthread.php/124752-Spawns-Question in order to have this in the sticky


    Can anybody explain to me with regard to missions and the spawn...
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    Sticky: You're correct as usual! Just too lazy!:wiggle:

    You're correct as usual! Just too lazy!:wiggle:
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    Sticky: So I have been fooling around with existing...

    So I have been fooling around with existing spawns fro use in other missions, I was needing RAF ones to attack Bf110 'jabos'. As far as I could tell the only intercept 'Type' seems to be...
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    Sticky: My apologies. I meant AA so I assume actually a...

    My apologies. I meant AA so I assume actually a vehicle.
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    Sticky: Thanks mate. I'll have a look re nationalities...

    Thanks mate. I'll have a look re nationalities and also what type of guns will be used. I am assuming though that if a gun refers to 'Allies' it will only be used by them and 'Axis' only by them?
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    Sticky: So re post #32 and related re picktypes. I note...

    So re post #32 and related re picktypes. I note some facility files have #armor_aa_static but is this in fact a guarantee that the AA will show up or is it only on a probability basis? Is it also...
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    Sticky: Still it would be interest if you reminded me of...

    Still it would be interest if you reminded me of your taxiing aircraft experiment and also what bit of this thread the specific airbase facility file is referring to. Actually the fliegerhorsten...
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    Sticky: I'm already over caffeinated!:redfire: Lights...

    I'm already over caffeinated!:redfire: Lights are vehicles as per xml file below. you'll have to remind me of your taxiing aircraft experiment and also what biy of this threa the specific airbase...
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    Sticky: I am interested to know if anyone has ideas on...

    I am interested to know if anyone has ideas on the following. I want to make the approach and runway lights only on when and friendly aircraft is taking off (so on the runway already) and...
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    Sticky: I have a 46" monitor or rather TV screen on my...

    I have a 46" monitor or rather TV screen on my desk, or rather just off it! I zoomed in a lot but I also had a oriented screenshot of the facility, The CFS3 Editor did not in fact bear the same...
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    Sticky: So extract out the facility spawn related...

    So extract out the facility spawn related section.

    "FACILITIES
    Facility is the term used for the grouping of objects into a single unit placed in the game. Facilities are .xml files that define...
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    Sticky: Copy of posts info from thread...

    Copy of posts info from thread http://www.sim-outhouse.com/sohforums/showthread.php/114057-The-meaning-of-quot-quot-in-a-facility-Unit-Type

    Mongoose
    The meaning of "#" in a facility Unit Type?
    ...
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    Sticky: Just for convenience, these are some documents...

    Just for convenience, these are some documents and conversations on spawns. More is of course in the posts above.

    https://www.mediafire.com/file/pba8g2i9umizecw/Spawn_Documents.rar/file
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    Sticky: Thank you Tom! Here is the Landing Spawn for...

    Thank you Tom!

    Here is the Landing Spawn for Dummies!

    http://www.mediafire.com/file/8dv4hq4w5zi9ti9/Landing_spawns_for_dummies.odt/file


    As it has pictures in it, I can't just stick it...
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    Sticky: I think I have worked out how to make spawns by...

    I think I have worked out how to make spawns by myself to get absolute coordinates just using the spawn stuff in the mission builder and setting absolute coordinates in there using pre determined...
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    Sticky: So I took my own suggestion and put the spawn on...

    So I took my own suggestion and put the spawn on top of Hawkinge, where after several circuits, the 3 Hurris landed. However, as happened before, the 3rd or last one exploded! I wonder if there is a...
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    Sticky: I have been checking out the above solution to...

    I have been checking out the above solution to landing spawns in a 'friendly" situation - player is a friend, using Loic's method. I actually wanted to see them land as no particular airbase is...
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    Sticky: OK I think I got the landing spawns to work with...

    OK I think I got the landing spawns to work with a friendly aircraft; at least they show up. I have yet to see them land. I tried a spawn file based on Loic's LBS_air_RAF_bmb_heavy_Landing_8.xml...
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    Sticky: Has anyone tried these landing spawns? I still...

    Has anyone tried these landing spawns? I still have an issue with the friendly version, Also with ghost objects!:banghead:
    ...
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    Sticky: I have been playing around with landing spawns...

    I have been playing around with landing spawns both in my ETO and BoB installs. Here I only attach BoB ones since I am assuming more people may have that install. I can provide both. Also the ETO...
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    Sticky: As far as I can tell, all my installs' airbases...

    As far as I can tell, all my installs' airbases are LockAlt="n". Meanwhile I am experimenting with landing spawns by taking the Blenheim_landing_Waddington one and replacing data in that. I have to...
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