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  1. Replies
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    Palm Trees. That's in PTO over Henderson Field. ...

    Palm Trees. That's in PTO over Henderson Field.

    In this case the altitude seems to correspond to 2500 m going up, and 2100 m going down.
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    Based on all the parameters I've adjusted to no...

    Based on all the parameters I've adjusted to no effect I agree that it seems to be hard coded.

    Two things that make that a bit odd are the hysteresis of the surface rendering change happening at a...
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    Below threshold altitude ...

    Below threshold altitude

    https://i.imgur.com/8jqmBaI.jpg

    Above

    https://i.imgur.com/6g1Trfx.jpg
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    A few more hours trying different shader...

    A few more hours trying different shader parameter settings, and the only thing that changes it is completely disabling the shaders. It's interesting that only some areas (e.g. steep slopes) show the...
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    Yes, 5 is maximum, and what I have all my...

    Yes, 5 is maximum, and what I have all my installs running at. I've tried a bunch of variations of the values within the meshbuilderbudgets file, and it had no apparent influence on the anomaly. It...
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    Yes, but I haven't had any more time to look into...

    Yes, but I haven't had any more time to look into it this weekend. Perhaps something in the Terrain Lighting and Bump Mapping, but I don't know why that would involve a display method change...
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    Found out two things by flying in the high...

    Found out two things by flying in the high mountains. There is an element of AGL to the height band where this happens. For very high surfaces the altitudes are shifted up proportionally. Coming from...
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    I just checked, and I get the same behavior at...

    I just checked, and I get the same behavior at the same altitudes in ETO. You don't notice it at extreme distances, or in close, but there is a medium distance band where it happens. More...
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    One thing I'm noticing in PTO is that the patch...

    One thing I'm noticing in PTO is that the patch size seems to be altitude dependent in a way that makes little sense. This shows up as visible tile edges at moderate distance when at low altitude...
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