Yes only a single ring as modelled on Charlie's original file. I must say for 95% of the time I'm quite happy with it but perfectly plausible that with a bit of ring smoothing a better result can be...
Type: Posts; User: Daiwilletti; Keyword(s):
Yes only a single ring as modelled on Charlie's original file. I must say for 95% of the time I'm quite happy with it but perfectly plausible that with a bit of ring smoothing a better result can be...
Those screen shots really make it clear what the problem is. Thanks, Majormagee.
James, put your glasses on ! :biggrin-new: The text is 5 fullstop followed by the letter "I"
LOL
I've done a bit more testing and a couple of things occur to me. One is I am using the 2018 version of Ankors shaders (never been able to get later ones to work), and the other thing is the...
Aha! Sounds like you are getting somewhere. So you think something is going on with Ankors shaders?
I must cast a critical eye over it, too many irons in the fire at the moment. I tend to do my flying at lower altitudes, where the simplified budgets file seems to give a steady result.
I think that would be related to the scenerybudgets.xml. Something to do with the number of rings and the scenery density settings. IIRC MajorMagee has posted his preferrred setup in an old thread...
It makes your terrain look as good as it can. There is potential in the old terrain mesh of CFS3, this helps maximise the potential. It does not exaggerate any elevation or anything like that. ...
It will sit happily in any Assets folder of any install. The only exception is perhaps MAW, where the name may need to be changed to MAW_meshbuilderbudgets.xml
http://www.sim-outhouse.com/soh_ftp/uploads/imageuploads/783416667353375935.jpg
A new entry has been added to Add-Ons Library, category CFS 3 Other Add-Ons
Description: This is an update of my...
Get it while its hot, under CFS3 Other. www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=13&id=29514
I'm really liking it but it does require reasonable computer.
Compare with...