No, just standard material with diffuse, spec, bump. I will also render an ambient occlusion map, and add it to the paint.
However, I will look into PBR.
Rotorhub
Type: Posts; User: rotorhub; Keyword(s):
No, just standard material with diffuse, spec, bump. I will also render an ambient occlusion map, and add it to the paint.
However, I will look into PBR.
Rotorhub
http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=73578&stc=1http://www.sim-outhouse.com/sohforums/attachment.php?attachmentid=73579&stc=1http://www.sim-outhouse.com/sohforums/attachme...
No envy here :biggrin-new:
Rotorhub
I will not promise any special liveries at this moment, since it still early in the project. But there will be more liveries than the "dayglo" paint. The base texture templete should be easy enough...
Quick and dirty paint test. No spec, no bump just basic material....
It sure is a nice airplane that grows on you. This model is a basic training aircraft. I have no mentions in my manuals regarding weapons or hardpoints on the T.4. Maybe some export models was made...
That should make some nice ai traffic to accompany this one. A few era correct airfields installed, would add to the immersion.
Rick Pipers model is nice, and there is a Strikemaster out there as...
Jet Provost T.4 in the making. Release will be when I am done. No paint yet, just mapping and animations done. VC is in the works. It will be payware, but very reasonable.
Rotorhub...