Hi Paul,
Gob check is a small utility program developed by Martin Wright. Its purpose is to be used by the original designer to check that scenery objects fall within the boundaries of a gob....
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Hi Paul,
Gob check is a small utility program developed by Martin Wright. Its purpose is to be used by the original designer to check that scenery objects fall within the boundaries of a gob....
If there’s overlapping gobs you can export them and run gob check and that will split them as required. There is an object limit per gob. I’m at work so the exact number alludes me but from memory...