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  • Captain Kurt's Avatar
    Today, 17:41
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Italian Description: Fiat Br.20 Cicogna The Fiat Br.20 Cicogna (Italian translation "Stork) was created not only as a military instrument but also as an instrument of propaganda for Benito Mussolini's fascist regime symbolic of fascist power. After the 1935 invasion of Ethiopia by Italian forces, it was decided that a new, modern bomber was required. In 1936, Celestino Rosatelli designed what was considered one of the most advanced bombers at that time. The Fiat Br.20 Cicogna was a low-wing, twin-engine monoplane with all-metal framework, twin rudders and retractable landing gear. It was stress-skinned except fabric covered sections of the aft fuselage, wing and tail planes. When it became operational a...
    0 replies | 9 view(s)
  • Captain Kurt's Avatar
    Today, 17:38
    A new entry has been added to Add-Ons Library, category CFS 2 Aircraft - Italian Description: Fiat Br.20 Cicogna The Fiat Br.20 Cicogna (Italian translation "Stork) was created not only as a military instrument but also as an instrument of propaganda for Benito Mussolini's fascist regime symbolic of fascist power. After the 1935 invasion of Ethiopia by Italian forces, it was decided that a new, modern bomber was required. In 1936, Celestino Rosatelli designed what was considered one of the most advanced bombers at that time. The Fiat Br.20 Cicogna was a low-wing, twin-engine monoplane with all-metal framework, twin rudders and retractable landing gear. It was stress-skinned except fabric covered sections of the aft fuselage, wing and tail planes. When it became operational a...
    0 replies | 7 view(s)
  • vipgroup's Avatar
    Today, 15:48
    vipgroup replied to a thread Screenshots in MSFS (FS2020)
    Really enjoying seeing your repaints for the Texan. Keep them coming! - Kenneth
    5888 replies | 861739 view(s)
  • falcon409's Avatar
    Today, 14:42
    Glad it worked.
    6 replies | 179 view(s)
  • tgycgijoes's Avatar
    Today, 14:35
    Lo and behold (for Christmas Time exclamation LOL) the trees in the runway are gone. I don't know why LM doesn't have that in there but it's there now and the problems are gone.
    6 replies | 179 view(s)
  • Pat Pattle's Avatar
    Today, 13:45
    Good grief there's some progress being made here! Wonderful what a fresh pair of eyes can do! This ought to be made a "sticky" before it's lost in the mire.
    50 replies | 1264 view(s)
  • MajorMagee's Avatar
    Today, 13:42
    Looking great!
    50 replies | 1264 view(s)
  • huub vink's Avatar
    Today, 13:22
    An Avro Anson Mk.I from No 9 Flying Training School RAF, based at Hullavington in 1940. Based on a profile in the book Warpaint Series No.53 AVRO ANSON Mks I-22 by Alan W. Hall. Cheers, Huub
    3677 replies | 1504705 view(s)
  • jankees's Avatar
    Today, 13:08
    jankees replied to a thread Screenshots in MSFS (FS2020)
    ŮVL(0007) by JanKees Blom, on Flickr ŮVL(0006) by JanKees Blom, on Flickr ŮVL(0001) by JanKees Blom, on Flickr
    5888 replies | 861739 view(s)
  • Shadow Wolf 07's Avatar
    Today, 13:00
    Thank you, sir.:applause::applause: Cheers: Greg :wavey:
    7 replies | 274 view(s)
  • gustooo's Avatar
    Today, 12:51
    OFF Winco, Fre, Firestorm, One Eye, Wormy Tomorrow
    1404 replies | 183739 view(s)
  • downwind's Avatar
    Today, 12:50
    Thanks for the replies, folks. I have kept after fixing the problem and somehow now have the scenery back to normal. I now have to retrieve the Orbx stuff and re-install the many wonderful aircraft that I have collected from here; which by the way are wonderful and generously offered by many contributors over the years. See you around here! PS: Welcome back, Ed.
    3 replies | 251 view(s)
  • DaveWG's Avatar
    Today, 12:48
    DaveWG replied to a thread Screenshots in MSFS (FS2020)
    Unlike the Sabre, which has had the exterior converted to MSFS native GLTF, these Phantoms are still FSX models inside and out.
    5888 replies | 861739 view(s)
  • falcon409's Avatar
    Today, 12:41
    It does have a section and I added it there a long time ago. I've never run into the problems noted by others and I don't know if that one line in the P3D config file actually does anything but you might try it and see.
    6 replies | 179 view(s)
  • Priller's Avatar
    Today, 12:36
    Priller replied to a thread Screenshots in MSFS (FS2020)
    @Spook48: Like the Sabre, I think it will end up on flightsim.to soon enough. Cheers, Priller
    5888 replies | 861739 view(s)
  • Spook48's Avatar
    Today, 12:28
    Spook48 replied to a thread Screenshots in MSFS (FS2020)
    Bah , facebook. I think i will pass on this one . It looks very nice though . @Jan I have the same childhood memories. Living in Utrecht , i saw them fly over many times (on final). And oow that sound .
    5888 replies | 861739 view(s)
  • rince33's Avatar
    Today, 12:25
    Darkened the trees a bit and removed some saturation.
    50 replies | 1264 view(s)
  • tgycgijoes's Avatar
    Today, 11:57
    in FSX it's already there. The Lockheed-Martin Prepar3Dv4.5.cfg does not have any Image Pixels Complexity. It uses it's own values for things. I'll just avoid the two trees that I can't get rid of.
    6 replies | 179 view(s)
  • rince33's Avatar
    Today, 11:33
    Hi gecko. When you have completed the work on your shaders it will take no time to restore the trees to their original flatness. I can provide an unaltered tree scenery sheet in preparation for your shaders.
    50 replies | 1264 view(s)
  • gecko's Avatar
    Today, 11:19
    Impressive work! A comment on the trees - I think much of the reason for flat looking trees is inadequately tuned shaders and sun effect. Trees tend to be noticeably darker than the surrounding land, but what you're seeing that's missing is how the sun can light them up. I've spent some time working on my own and in conjunction with Ankor to fine tune the shaders implementation to make the most of its capabilities. It isn't done yet, but when it is, I think the highlights will look out of place because they are static and always present, while everything is being lit dynamically.
    50 replies | 1264 view(s)
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