NORWAY98

3. Tips and hints

3.1 Frame-rate and settings in fsw95/fsw98

The scenery density in Norway98 varies. When airborne the frame rate is acceptable for most users, but at, and near some of the very dense modelled airports, slower computers will have problems keeping up the frame rate at an "operating" level.

For all users:

- turn ground scenery shadows off (earn 15-20% frame rate)
- use the LOW/FAST setting in image quality/speed. Especially the 3dfx graphics card will provide a smooth and nice picture anyway, and you will therefore see no difference using the HIGH/LOW setting, but you will surely loose 15-20% frame-rate.


3.2 Other hints

- to see the total amount of mountains: use the VERY DENSE setting in the scenery complexity

- use the NAV16, Bglview# or other programs to print/view maps of the airport- and navaids locations. Then get your old school atlas to determine where you are and where to go.

- use textured water, low cloud-layers and 7-10-15 nm visibility in winter-season to really experience the winter-flights in Norway.

- fly in the DUSK and DAWN, to get close to a real-life reproduction of the landscape. We have placed lots of lights around to mark roads, airports and cities, they are easier to discover in dusk and dawn.

- to investigate scenery details, fly at a low altitude, 3000 - 8000 ft amsl, there is not much to see from FL320



3.3 Known limitations

- when running the scenery with fs5.1 or fsw95, you may experience that some buildings, runways or other objects could disappear at the most detailed airports. Norway98 has been built for fsw98 with a 512 kb scenery buffer (after installing the MS 1.1 patch). The earlier versions are limited to 256 kb scenery buffer
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