FSClouds & Textures Pro
Companion for Microsoft Flight Simulator 98™

 

Handbook

Notice: This program is unsupported freeware. The FS98 edition is included, and any CD extras that may be mentioned are not included (these were on the CD Edition of the title and are not core to the program).

Please note that Flight One Software or Flight1.com can't offer any support on this title.

Please visit http://www.flight1.com for other Flight Simulation products.

Contents

Contents

Introduction
        Features
        Requirements

Installation and Setup
        Installation
        Configuration

Uninstalling FSClouds & Textures Pro

Using FSClouds & Textures Pro
        Settings and Requirements
        Cloud Types
        Weather Settings
        Ground Textures
        Notes and Limitations

SAM
        SAM Launcher
        SAM Applet
        SAMedit
        SAM Photo Lab
        SAM Tutorial

Flight Rally
        Packing for Your Trip

Technical Support

Credits

Introduction

Thank you for choosing FSClouds & Textures Pro. We hope it provides many hours of discovery and enjoyment as you take of into a new and enhanced Microsoft Flight Simulator™ world.

Features

FSClouds & Textures Pro has a variety of features and functions that enhance Cloud, Ground, Weather, and Seasonal environments.

FSClouds & Textures Pro contains many more features. This Handbook will help you become familiar with them and help you get the most from them.

Requirements

FSClouds has nominal requirements. In most cases, systems capable of running Flight Simulator already meet performance criteria. However, a few items are necessary.

We also recommend the following baselines to help ensure good performance and enhanced functionality and effects. Installation and Setup

Please be sure to read any text files on the FSClouds & Textures Pro CD and any addenda that may be inside the software package for important updated information. Please refer to the Trouble.Doc file on the FSClouds & Textures Pro program CD and the root Flight Simulator™ folder for additional troubleshooting hints and FAQ’s (Frequently Asked Questions). You may also find helpful hints, add-ons, and updates on the Flight One Software World Wide Web Site at http://www.flight1.com.

Note: This Handbook explains FSClouds & Textures Pro in a Flight Simulator 98™ context. Please refer to the accompanying documentation on the CD for information that applies to Flight Simulator 5.1™ and Flight Simulator for Windows 95™. Installation

The FSClouds & Textures Pro CD is autorun-enabled. Simply inserting it in your CD-ROM drive should launch the FSClouds & Textures Pro Setup program. If you have disabled autorun, you may run Setup.exe by selecting Start and Run on the Windows task bar and entering D:\Setup.exe. If your CD-ROM drive uses a different drive letter, please substitute the appropriate drive letter in place of "D". You can also double click the Setup.exe program icon from Explorer or File Manager.

Note: FSClouds & Textures Pro requires Microsoft Visual Basic 5.0™ run-time modules. Many other programs also require these modules. Your system may already contain the necessary files. FSClouds & Textures Pro will notify you if the required files are not present. If prompted, you may install these files directly from the FSClouds & Textures Pro CD-ROM by locating and executing Vbfiles5.exe. You may also download the most current Visual Basic™ files from the Microsoft™ World Wide Web site at http://www.microsoft.com. Configuration

Because FSClouds & Textures Pro works alongside Flight Simulator™, reliable operation requires proper configuration. FSClouds & Textures Pro requires some specific Flight Simulator™ settings and offers automatic Flight Simulator 98™ configuration. After launching SAM, press the "Opt" button to access the FS98 Auto-Configuration area. We recommend this quick and reliable configuration method. Please verify these settings before using FSClouds & Textures Pro.

You may also manually configure Flight Simulator™. The following list details the specific settings FSClouds & Textures Pro requires to work properly with Flight Simulator™. Most options are available from the World menu option’s Weather dialog or the Option menu’s Preferences dialog. If these options do not appear in the Weather or Preferences dialogs, please refer to the Flight Simulator™ documentation or online help.

Note: FSClouds & Textures Pro requires all Boldface settings. Additional options ensure maximum functionality. Loading Situations containing a predefined Cloud Type prevents SAM from interacting properly with Flight Simulator™. Be sure each SAM-enabled Situation’s Cloud Type reads "User Defined" from the Flight Simulator™ World menu’s Weather dialog.

Performance may improve when the Windows 95 and 98 taskbar is not "Always on Top". You may change this setting by right-clicking an unoccupied area of the taskbar and selecting Properties, enabling Auto Hide, and disabling Always on Top.

FSClouds & Textures Pro disables the Microsoft’s™ introductory video clip to improve transitions into Flight Simulator™ flights.

Uninstalling FSClouds & Textures Pro

The Un_fsc.bat file, located in the default Flight Simulator™ folder, uninstalls all versions of FSClouds & Textures Pro from all versions of Flight Simulator™.

Using FSClouds & Textures Pro

After installing and configuring FSClouds & Textures Pro, it’s time to prepare to go flying.

FSClouds & Textures Pro places a SAM shortcut on your desktop. Clicking the icon launches SAM and is the first step to your improved flying environment. If you have deleted the SAM shortcut, you can create a new one by right-clicking on your desktop, selecting New, Shortcut, and Browse. The Sam.exe file resides in Flight Simulator’s™ root folder, for example: C:\Program Files\Microsoft Games\Flight Simulator\Sam.exe.

The SAM interface offers several pre-created Flight scenarios. Selecting a Flight launches Flight Simulator 98™ and prepares you for flight. When you start a SAM Flight, always let SAM start Flight Simulator™. SAM also includes the Cloud Applet and several other features that this Handbook will explain in later sections.

FSClouds backs up the Flight Simulator™ configuration at the beginning of each new Flight session. If you abort a session before closing the Flight Simulator™ window, be sure to reset any necessary settings from SAM’s Options area.

Settings and Requirements

Using FSClouds & Textures Pro is easy and straightforward. However, it manages weather differently than traditional Flight Simulator™ methods. Understanding these differences is very important; it is the key to creating unlimited Cloudscapes.

Cloud Types

For the most part, the new Cloud Textures lie within two fundamental Sets. Set 1 and 2 contain Light, Medium, and Dense textures. Set 1 offers default cloud enhancements. Set 2 provides more specialized options. Each contains some characteristic differences. Set 2’s Light Clouds contains widespread but more-clustered Clouds. Its Medium texture covers a broader area with unbroken cloud-cover. The Dense texture is mostly overcast, with a few rays of sunlight shining through.

FSClouds & Textures Pro also adds realism through towering Thunderheads and simulated Jet Contrails that streak across the sky.

Weather Settings

Instead of Flight Simulator’s™ default method of varying the density of a single cloud texture, FSClouds & Textures Pro uses multiple Cloud Textures to give the best overall coverage effect. Remember the following weather-related features.

Note: Thunderstorms do not require fractional cloud settings, and the Gray Overcast Cloud Texture requires the Overcast setting. Multi-textured Clouds are compatible with all settings. Each cloud can only work as its own type. For example, the Light Texture only works as "Light". It cannot work with Medium or Dense settings. We recommend you do not adjust the density setting in the Flight Simulator™ Weather menu, except when creating multi-layered cloud scenarios, in which you may set the lower of a two-layered system to 6/8 for contrast against the upper Layer. Because multi-textured Clouds work with any setting, they work well with Adventures and Flights that include weather changes. The multi-texture cloud also makes an excellent overall enhanced Cloud Texture.

Don’t be intimidated. It isn’t really important to understand all the subtleties, except to know that most Clouds use the 7/8 setting. Most effects occur by simply varying a Cloud’s texturing. You will quickly discover the setting you prefer most.

Most cloud types work best with 30 miles visibility. 15 to 30 miles tends to work best. It strikes a nice balance between the horizon and cloud textures. Cirrus Clouds appear best with 20 to 30 miles of visibility at a minimum 15,000-foot base. Thunderstorms work well with an appropriate overcast Layer set to the base of the Thunderstorm Layer.

Thunder and Lightning

Special Thunder and Lightning Adventures add thunder and lightning to your flights. You must install the lightning textures from the SAM Options area before lightning becomes visible. Lightning appears better in dark conditions, so set your flight time accordingly. Simply select one of the several Lightning Adventures from the Flight Simulator™ File menu’s Adventure dialog. Each Adventure covers a different geographic area, including eastern and western North America, the Caribbean, and most of Europe. Lightning Adventures also include thunderclaps. For the most realistic effects, disable Stars and Moonlight from Flight Simulator’s™ Options menu. You cannot change weather settings during Lightning Adventures.

Note: Caribbean lightning appears in the Lightning-East Adventure. The Thunder Only Adventure simply adds thunder without lightning to your current weather conditions. It is an excellent place to begin experimenting. You will quickly create truly amazing effects. Challenges

FSClouds & Textures Pro includes many weather-related Flight Challenges with varying degrees of difficulty. You can view information about each Flight from the S.A.M. menu.

Ground Textures

FSClouds & Textures Pro has many new Ground Textures, including snow-covered winters and vibrant summers including a special "desert" setting for drier geographical areas. These new textures are "haze friendly" and create more realistic blends from the ground to the horizon. For example, Chicago’s Ground Textures look extremely nice with 15 to 20 miles visibility. The Western United States are improved using up to 30 miles visibility. However, Winter Textures look best with about 10 miles. Nighttime winter effects are especially impressive in a dark room without instrument panel lights.

Note: Because Flight Simulator™ uses "shared" seasonal textures, Winter Textures appear in both summer and winter. Complete winter coverage requires replacing some default Summer Textures as well. A mix of default and enhanced Ground Textures will probably result from flying during spring or fall. Correcting this is as simple as changing Flight Simulator’s™ Season settings to either Winter or Summer from its Date & Time dialog.

If you mix FSClouds & Textures Pro’s Summer Textures with Flight Simulator’s™ Winter season, you will see a texture mix as well. It is always best to use Summer Textures in the summer and Winter Textures during winter.

Flight Simulator’s™ shared texture concept makes it impossible to prevent some snow textures from appearing in hot climates. You may have to save your Flight and restart Flight Simulator™ after adjusting the seasonal textures. Flight Simulator 98™ users can use the new Flight Rally feature to restart Flight Simulator™ with new textures upon passing the snow line. Note: FSClouds & Textures Pro automatically detects the Europe 1™ and Europe 2™ add-ons during installation. If you install Europe 1™ or Europe 2™ after installing FSClouds & Textures Pro, you need to manually install the new Summer and Winter Textures. Simply use SAM’s Options area. FSClouds & Textures Pro will remember Europe 1™ and Europe 2™ in future sessions.

To work properly, you must have installed the Europe series sceneries to Flight Simulator’s™ default scenery folder. (i.e. C:\Program Files\Microsoft Games\Flight Simulator\Scenery\Europe1 [or 2]). To prevent texture mismatches, we strongly recommend matching the FSClouds seasonal settings with Flight Simulator’s™ when using the Europe 1™ and Europe 2™ add-on sceneries.

Notes and Limitations

Keeping the following considerations in mind will help you get the most from FSClouds & Textures Pro.

SAM

SAM is the gateway to FSClouds & Textures Pro. It is the user interface that enables you to select and manage custom Weather, Cloud, and seasonal situational effects. SAM launches Flight Simulator™ using any previously saved Flight Situations that include FSClouds & Textures Pro effects, including Clouds and Ground Textures. SAM also contains tools for custom in-flight two-layer Cloud setting creation and a Layer Maker to automatically create Cloud and Wind Layers. You can create and modify as many SAM files as you like.

The FSClouds & Textures Pro Handbook contains a step by step SAM tutorial that highlights many FSClouds & Textures Pro features. It offers an excellent demonstration of the features described herein.

SAM Launcher

The SAM Launcher window contains several items. The left side lists SAM files included with FSClouds & Textures Pro and will also list any custom files you create. SAM displays a Photograph and brief Description of each Flight. The SAM window contains the following items and features. You may also find additional online info by selecting any "?" button.

To become familiar with SAM, highlight the file named Sfod.sam in the left window. Clicking the "Start" button launches Flight Simulator™ and places you over San Francisco Bay. The following section explains the additional SAM features.

SAM Applet

The SAM Applet can switch and manipulate multiple Cloud Layers and types during flight. A SAM Applet window will appear just before Flight Simulator™ launches to indicate the Applet Check Box is enabled. During flight, you may access the Applet window pressing switching tasks using Alt+Tab or Alt+Esc. The Applet window is also accessible from the Windows™ Taskbar. You can also activate the Applet by pressing SAM’s Appl. Button. You do not need to start Flight Simulator™ from SAM to use the Applet.

Note: Some system configurations may require that the Windows™ Taskbar is not "Always On Top". If you have difficulties switching to the Applet window, please disable this setting through the Taskbar Properties. Using the SAM Applet

Select the Cloud Layer you want to modify, choose a Cloud Type, and the Applet takes care of the rest. SAM uses a "2 Pass" system to automatically adjust Flight Simulator™ to your new Weather settings. Updating Flight Simulator™ may take several seconds. Simply sit back and watch as the weather magically changes around you. Please do not disturb the keyboard during this process. When complete, just click the Flight Simulator™ window with your mouse to resume flight. It’s that simple! All FSClouds & Textures Pro textures are available from the SAM Applet. Its online help facility can provide detailed feature explanations.

If you have 2 active Cloud Layers, you can change either Cloud Layer to a custom cloud style to create more realistic conditions, such as a high Cirrus Layer over a lower medium Layer. You can adjust cloud altitudes without affecting its style. If you create multiple Layers, do not adjust the first-modified Layer’s density last, as changes may transfer across from the other Layer. It is best to leave everything up to the Applet. For best results, create a two-layer cloud Situation using Flight Simulator’s™ World/Weather/Clouds menu, setting a 7/8 density for the lower level. Save this Situation, use SAMedit to create a SAM Flight that includes this Situation and specify the desired lower Cloud Layer style. After launching your SAM Flight, you may use the SAM Applet to adjust the upper Layer.

If you intend to use FSClouds & Textures Pro to create custom weather in conjunction with an Adventure, we recommend installing the Multi-texture cloud as the default Flight Simulator™ Cloud Type and running your Flight without SAM.

Cloud and Wind Layer Maker

The SAM Applet includes a Layer Maker to automatically create cloud or Wind Layers for the active Flight. The first step is to specify a Layer’s altitude. Clouds use a 300 feet-per-layer depth setting. Wind Layer thickness begins at the selected altitude and continues until another Layer occurs above. The 30,000 Ft. option extends to 36,000 Ft. for winds. The Tutor1.sam file does not include Weather settings and is an ideal starting-point for experimenting with making Layers. Layer Maker supports up to two Cloud Layers and four Wind Layers.

Using the SAM Applet in 3D-Accerated Mode

Because various 3D Accelerators perform their jobs differently, it may be difficult to predict how a specific card may behave when switching tasks back and forth to the SAM Applet. Though you should expect little difficulty, simply reverting to non full-screen mode by pressing Alt+Enter before accessing the SAM Applet should remove any potential obstacle. Simply return to full-screen mode by pressing Alt+Enter after switching back to Flight Simulator™.

SAMedit

SAMedit is SAM’s file creation and editing facility. SAM files contain combinations of Flight Situations, Weather, Textures, Descriptions, and Flight Photographs. A SAM file may include any or all of these items, but every SAM file MUST contain at least a Flight Situation. FSClouds & Textures Pro supports an unlimited number of SAM files. To create a SAM file, launch SAM and select the SAMedit button. To begin, select the "Open Flight" box in the top-left corner and select a Flight to be the basis of your SAM file. Remember that most cloud textures require at least one 7/8 coverage Cloud Layer. The following section discusses SAMedit’s various settings and options.

SAM Photo Lab

The Photo Lab captures in-flight Photographs and Descriptions that you can assign to a Flight, making it easier to identify your SAM-created Flight. The Photo Lab is also ideal for capturing full-sized screen displays for use as screen-savers, as Windows™ wallpaper, and with other image-editing programs. This feature is not available for capturing images in 3Dfx-based cards’ full-screen only mode.

SAM uses the Photo Lab to convert saved screen shots to appropriate dimensions for the SAM Launcher window. These files reside in the Flight Simulator’s™ SAM subfolder. The Photo Lab can be used to save screen shots during flight, but it is also accessible outside of normal flight. Photo Lab includes the following features.

Note: You may use any .BMP file in Flight Simulator’s™ SAM subfolder, but smaller images load faster and use less disk space. Photo Lab uses images captured into the Windows™ clipboard by pressing the "Print Screen" button. Full Screen 3Dfx images cannot be captured into the Windows™ clipboard without the assistance of additional software that is capable of capturing the Direct3D buffer. Several freeware and shareware add-ons are available. After capturing these images, you may copy them to the clipboard and use them with FSClouds & Textures Pro.

SAM Tutorial

We’ve included a brief tutorial overview to help you become more familiar. You will learn how to create Cloud Layers with some insight into what occurs "behind the scenes". We will also demonstrate many other program topics. The online help tools are a great source for instant information. We recommend using them often. Before beginning, you must have installed Flight Simulator™, FSClouds & Textures Pro, and SAM must be ready for use according to the installation procedure.

SAM serves two basic purposes. It launches Flight Simulator and supplies various custom settings that cannot change during flight, or it launches a Flight that permits cloud changes and SAM’s other on-the-fly features. The second scenario is only available if the SAM applet is open in a Flight. You may select this option when creating a SAM file or specify it from the SAM launcher before starting the Flight. The Applet has two main functions.

The Applet negotiates between SAM and Flight Simulator™ and makes all this possible. We will make some great looking Flight Simulator™ cloud and Wind Layers. We will begin from scratch, using a Flight that contains no weather characteristics. After "building" custom weather features, you can save it to disk and use it as a template for future Flight creations.
  1. Start Flight Simulator™ and position your aircraft at your favorite airport.
  2. Access the World menu’s Weather dialog and delete ALL cloud and Wind Layers.
  3. If you like, you may set the Season to Summer using the World menu’s Time & Season applet. If you prefer, put on a jacket and set the Season to Winter. (This ensures any enhanced ground texture types you might select will appear properly)
  4. Save this Flight, using the name Template. This creates a file named Template.STN.
  5. Exit Flight Simulator™
Let’s review. You have created a new Flight Simulator™ Flight. Your aircraft is at your favorite airport, no Weather conditions exist, and the Season is either summer or winter. This Flight exists in a file on your hard disk named Template.STN.

Create a SAM File (SAMedit)

This step uses SAMedit to add Cloud and Weather Conditions and other characteristics to your Flight Situation. This will eventually become a SAM file that includes a Situation, Textures, Weather, a Description, and a Flight Photograph for easy reference.

  1. Start the SAM Launcher. Click its desktop shortcut to begin. (If you do to have a shortcut, refer to the Installation section for tips on creating a new shortcut.
  2. Click the SAM Launcher SAMedit button. This is the environment in which we will assemble the pieces of your Flight.
  3. Look in the "Open Flight" box for the Flight template we created in the previous steps and select it. Its name is Template.STN.
  4. Choose a descriptive name for your Flight. For example, "SNA-19R Overcast". You may use up to 200 characters. Don’t be afraid to spell out the significant details. You will need to identify this Flight among many others.
  5. Save the file to your hard disk as Template.SAM. Remember to remove "???" from the file name and include the .SAM extension.
  6. Click "Exit to SAM Launcher" to close SAMedit and return to the SAM Launcher.
Now you have built something you can use. You have successfully created a SAM file consisting of your Flight Situation template and a Description. It still does not contain any Cloud, Layer, or Weather settings yet, but at this stage, it is an entirely usable SAM file.

Launch Your SAM Flight

It’s time to take your Flight up for a spin. This section details launching your Flight. Future steps will use the SAM Applet and Layer Maker to add custom Clouds and weather to your Flight while it is in process.

  1. Locate and highlight the Template.SAM file. Its description will appear in the SAM Launcher window.
  2. Enable the "Applet" Box to start the SAM Applet with your Flight. You will customize weather from the SAM Applet.
  3. Launch Template.SAM. Flight Simulator™ will start, placing your aircraft at your "weather-less" favorite airport.
  4. After Flight Simulator™ has fully loaded, you may switch tasks to view the SAM Applet. Use the taskbar or the popular Alt+Tab or Alt+Esc methods. The SAM Applet will appear in front of the Flight Simulator™ window.
At this point, you have used the SAM Launcher to start Flight Simulator™ and created a scenario based upon the Situation contained within your SAM file. The SAM Applet is open and in the foreground after switching tasks from Flight Simulator™.

Create Cloud Layers (Layer Maker)

Flight Simulator™ is running, and the SAM Applet is on your screen. As of yet, no cloud or Layer effects exist. The following steps will guide you through adding Layers, Clouds, and winds. Clouds can’t exist without a Layer. Do not select a Cloud Type until a Layer exists.

  1. Press the Layer Maker button to begin the process.
  2. We will use the pre-selected altitude on the left. Select "Make Cloud Layer" to create a new Layer at this altitude. After creating a new Layer, Layer Maker will return you to the SAM Applet to select a Cloud Type.
  3. Select Cloud Set 2 from the "Main Cloud Sets" list, and select a "Medium" Density.
  4. Watch the magic begin as your new Cloud Layer appears. Flight Simulator™ may require several seconds to complete this "2-pass" process. Be sure not to disturb anything during the cloud-generating process.
  5. Let’s add another Layer at 18,000 feet. Go back to the Applet and select Layer Maker again. Select 18,000 feet, and click "Make Cloud Layer".
  6. Select a "Cirrus" cloud from the SAM Applet. "Dense" density is pre-selected. Another few seconds and a 2-pass process yields the upper cirrus Layer.
Congratulations! You have now created a multi-layer cloud system. When editing Layers, pay special attention when using the "Select Layer" button. Be sure you have highlighted the Layer you want to adjust, or your changes may not apply properly. Let’s save this fine work. Use the Save feature to name this file Temp2.SAM.

Taking Pictures (Photo Lab)

Assigning a screenshot Photograph is a great way to easily identify your custom .SAM flights. Let’s add one to your new SAM file.

  1. Take off, position your camera, or change your view until you see an attractive and descriptive screenshot.
  2. Press your keyboard’s "Print Screen" key to capture the current screen to memory. (Please see the Photo Lab notes for limitations with some 3D accelerators)
  3. From the main SAM window, select "Create Photos" to access the Photo Lab. Upon opening, the Photo Lab should display your captured screenshot.
  4. Use the "Save for use with SAM File" button to store your picture to disk. As we will use this to identify your Temp2.SAM file, let’s name this file Temp2.BMP.
  5. Exit the Photo Lab.
Let’s exit Flight Simulator™ and assemble the pieces. Be sure to EXIT FLIGHT SIMULATOR™ BEFORE PRESSING THE "EXIT SAM" BUTTON. This ensures orderly file maintenance, and the proper return of any adjusted files to their original states. If this process happens out-of-order, you may have to resent some of the SAM Options.

Putting It Together

We’re almost done. The last step assigns the Flight Photograph to your SAM file, and including permanent Cloud Layers with the Flight.

  1. Launch SAM from your desktop shortcut.
  2. Proceed to SAMedit.
  3. Select the Flight named Temp2.STN.
  4. Select Cloud Layer Set2, and assign it a Medium density.
  5. If you wish to choose custom Ground Textures, please select them now.
  6. Click "Add Picture", selecting Temp2.BMP as this Flight’s Photograph.
  7. Top off the Flight with a nice Description.
  8. Save the file as Temp2.SAM.
Voila! Returning to the SAM Launcher shows your new SAM file with its picture alongside. Please note the Applet box setting. If you unchecked this box in SAMedit, the Flight’s default setting is disabled when you launch the Flight. Don’t waste any more time. Launch your Flight, and SAM will place you at your favorite airport!

Multiple Cloud Layers

A look around you will reveal that only one cloud style is visible. SAM cannot load multiple cloud types at startup. The good news is that you may begin your Flight, access the SAM Applet, and create the additional Layer. Selecting Dense Cirrus Clouds for the upper Layer will initiate a "2-pass" process and create an environment identical to the previous tutorial steps. However, if you decide to set the Situation to include two 7/8 coverage Layers, (as we demonstrated earlier automatically with Layer Maker), SAM can display multiple Layers of the same Cloud Type.

Creating and editing Wind Layers is identical to the Cloud Layer creation process; Layer Maker accomplishes both. You may experiment with up to four Wind Layers to compliment your two Cloud Layers. Be sure to save your SAM Flight after making your changes.

Flight Rally

SAM allows you to fly point-to-point without losing a single step (or pixel) along the way. For example, you can fly unlimited trips, from A to B, without losing a moment in time, season, or location. You will even need to refuel in real-time, not by simply restarting your Flight. Your Flight Rallies can span the world, from taxi to taxi, gate to gate. The only "Go To Airport" menu you see is when you start. From there, you’re along for every millimeter of your journey.

Lets explain by example. Select an origin and destination and launch Flight Simulator 98™ with your custom FSClouds & Textures Pro settings. For example, let’s travel from your favorite Florida airport to San Francisco, California. Save your starting point in a SAM file and start your journey. Leg one takes you to Georgia. As you taxi to the hanger, access SAM’s Flight Rally feature. Describe the leg for your records, and press a button that saves your current Flight while creating a special SAM file based on your first Flight.

Day Two begins by selecting the Rally.SAM file. This file brings you to the exact location you left, with an identical environment, including cloud and ground texture settings. Taxi, take off, and go west! You find a friendly Alabama airfield and drop in for a hot meal and a night’s sleep. Using Flight Rally to save your Flight will ensure you can resume your trip the very next day.

600 miles down, 1800 to go. Not bad! Hop in, start the engine, remembering you are in the exact location and status you left, realizing you are low on fuel. You may have only 30 minutes of fuel left, but there is no fuel available here. You find a small airfield offering fuel nearby, hoping to make it to the gas pump. Will you make it and continue west, or will your journey end here? That’s only part of the fun! You are lucky and make it to the fueling station. You top off the tanks and start the next leg toward San Francisco.

Three days later, during one of your last legs, you are tired and your plane has been good to you. At 8,000 feet, preparing for a long descent, a strange noise catches your attention. Fortunately, it is only "Dinner’s ready!" coming from a mere 8 feet away in the next room. Just another challenge of being a pilot. It’s a good thing you can save your Rally and continue after dessert!

A few hours later, you buzz the Golden Gate, give Alcatraz a fly-by, and dodge Coit Tower. Every step logged, and no step interrupted, just like a real trip. Well, except for the dinner part, maybe.

Packing for Your Trip

Before starting, you should decide a few things. First, do you want to use "real time", or "non-stop real time"? Real Time uses your computer’s clock. Non-stop Real Time uses the Flight Simulator™ flight time. Non-stop requires selecting "Flight Time" in Flight Simulator’s™ Preferences dialog. Resuming a Flight the next day will place you back at the exact time you left off.

To create a starting Flight, use SAMedit to assemble all the characteristics and save them in a SAM file. You can change weather and cloud settings en route by using the SAM Applet and SAMedit. We’ve included a sample Rally.SAM file to get you started. When you reach your first destination, switch tasks to SAM or the SAM Applet, enter up to a 200-character Description, and save your Flight. All you need to do is launch Rally.SAM to resume your trip. If disaster strikes, FSClouds & Textures Pro saves previous Rally flights as Xrally.SAM and Xrally.STN from which you can continue your journey.

Applet On/Off settings carry through all Flight segments from the previous legs. To change this setting, simply use SAMedit and save the .SAM file. Flight Rally will remember the change. At times, it may also be better to leave weather constant and avoid changes. However you can use the Applet to change your cloud type settings. If you make altitude adjustment to your Layers, make them from the Flight Simulator™ Weather menu. If you are creating a Layer, use the Layer Maker through the SAM Applet. Remember, Rally Flights’ cloud types are saved in your previous Rally.SAM file and will be retained unless you make a Cloud Type adjustment through the SAM Applet. Flight Rally automatically picks up this information. If you created multiple Layers, be sure to note which Layer you have changed so you can resume with the correct adjustments. After saving a Rally Flight, SAM will prompt you to exit Flight Simulator™. Selecting "Yes" closes Flight Simulator™, "No", returns you to flight.

Technical Support

If you are having problems installing or using the software, please verify these important items.

  1. Be sure the Microsoft Visual Basic™ runtime files are properly installed. To install these files, execute Vbfiles5.exe from the CD root directory. When complete, reboot your computer.
  2. The file named Fs6ipc.dll must reside in Flight Simulator 98’s™ Modules subfolder. If Flight Simulator 98™ includes a menu option named Modules, and it contains an entry titled IPC, it is properly installed.
  3. Fsclouds.dll must reside in the Flight Simulator 98™ folder.
  4. Be sure to select the correct layer at the top of the Applet when changing cloud layers.
  5. Auto-configure Flight Simulator 98™ through the Options area of SAM using the Opt. Button on the main SAM screen.
  6. Read Trouble.doc. This file is located on the CD in the root directory. It is also installs to the Flight Simulator 98™directory. This file contains many answers to questions that this Handbook may not address directly.

Credits

In doing this project, I was stuck with a dilemma; how to get the best possible effect from all altitudes. You can have clouds that look good from above, but look bad from below. They could look good from below, but awful from above. I hope I’ve found the right balance. With the new Ground Textures I tried to give a human presence to the scenery. What I mean by this is that when you look down you might look at a piece here or there and get the feeling that there really are people living down there. It is my hope that with this program, you will descend into a Cloud Layer, or fly in sunset with various cloud formations, look at your screen and go, "Ahhh... That's nice".

I would like to thank all the beta testers, Bill Cline for his honest critiques, Ray Proudfoot for his too honest critiques, Don Stringham for his help and SETSIT utility, and Alex Ford for his ideas and coaching.

With this latest release I want to also give credit to all the Flight Simulation junkies over on
CompuServe. I would never have gotten this program off the ground if it weren’t for my association
with these people. I also thank Bill Schulz who helped me realize that Adventure programming could
create special effects such as the thunder and lightning.