INTRODUCTION
HISTORY
QUICK START
BASIC FUNCTIONS

ACTIVATION DENSITY

 

SELECTING THE TYPE OF OBJECT TO CREATE

 

MOVING THE OBJECT AROUND

 

OBJECT HEADING


CREATING NEW SCENERY FILES


EDITING SCENERY FILES


CLOSING THE EDITOR


SCALING THE OBJECTS


ADDING AN OBJECT TO THE SCENERY FILE


EDITING/DELETING AN OBJECT IN A SCENERY FILE


CREATING AND PLACING GROUPS OF OBJECTS


CREATING NEW TYPES OF BUILDINGS


CREATING NEW TYPES OF RUNWAYS


SCENERY EDITOR OPTIONS


SCENERY GURU STUFF- WRITING THE BGL SOURCE CODE.

TO DO
THANKS TO
DISCLAIMER