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Directory installation procedure
It is strongly recommended that you create a
directory structure necessary for Flight Simulator to recognize and
properly use add-on scenery. Properly created directory structure:
- Will have a folder (directory) name whatever you wish
to name your scenery, for example "Tutorial6"
- May be located anywhere on your hard-drive.
- It is recommended that the add-on scenery be located
in the SCENERY folder of Flight Simulator. For example, a good
location for this tutorial project file would be "c:\FlightSimulator2000\Scenery\tutorial6\tutorial6.prj"
- Scenery folder must have 2 sub-folders: "texture"
and "scenery". All compiled BGL files (scenery
files) will reside in "scenery" directory. All
created textures will reside in "texture" folder.
Since SynthWizard creates scenery that shares textures from the
default texture folder, there will be no textures in this tutorial,
and therefore the "texture" folder will be empty. Do
not delete it, however. You should leave it there for organizational
purposes.
You must have all BGL files created with TerraBuilder located in
"scenery" sub-folder of your main scenery folder. You must have
all textures, if any are used, located in "texture" sub-folder
of your main scenery folder, OR, in the case of synthetic CFS textures, in
the default "texture" folder of Flight Simulator. Otherwise, the
scenery you created will not be visible in Flight Simulator.
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