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Compiling BGL file using SCASM compiler
You can also have TerraBuilder create BGL file directly
(SCASM file is created also) by selecting Write Source Code ->
Compile to BGL. BGL file is a binary-file (unreadable by text
editors) that is in a format that Flight Simulator understands: it is a scenery
file.
To create BGL file of your scenery, select Write
Source Code -> Compile to BGL from the main menu, or click on the
from the main toolbar. You will be prompted for a location of
the file. After you select the location and name of the file, a SCASM
source file (SCA) will be written. Then, SCASM compiler will be invoked
and this SCASM file will be used to compile it into BGL file. A DOS window
will appear when SCASM compiler is invoked, displaying compilation status
messages. If everything goes well, the compilation will end successfully.
If there are any errors, the DOS window will display the errors, including
the reason and location of the problem.
If the BGL file was compiled successfully, you're ready
to proceed to properly install your scenery.
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