Putting your object into Airport 2.6
- First create your object using EOD (See: Your own object
and The first object).
- In your scenery, right click at the required position and from the floating menu select 'Create 3d Object'.
- In the dialog box that appears, click on 'user api', and then 'select'.
- Change into the right directory to find your API file. (e.g. C:\program files\eod\)
- From the directory box, choose your api file and click ok
- Your object has now been placed in your scenery in Airport 2.6.
- In the top right corner of the dialog box previously mentioned is the 'Scale' function. This is normally satisfactory to leave at 1.00. With a scale of 1.00, one unit in EOD should be one meter in FS2000. With a scale of 0.10, ten units in EOD
will be one meter in FS2000.
- Airport doesn't show the correct position of the different objects of your API file. The only way to determine if your object is to your satisfaction is to run FS2000.
- In FS2000 go to the scenery library and click ok to reload your scenery
- Airport 2.6 comes with a comprehensive help file for further information.
Further topics:
- What is Airport 2.6?
Translation: Nick Pike |