Input the paths where to save the EOD files and the location of the texture files. The
texture path is important. This should be the folder where you've got
your textures. Note that when creating an object in EOD, all the textures of the object should be in the same folder.
EOD can only have one texture folder.
EOD
source files path: Change this path if you don't want to save your EOD files
in the EOD program directory.
Compile file path: You need this only for the 'Preview FS2000' feature. Set
the 'compile file path' to the FS2000 scenery directory.
API macro path: Location where EOD will save API files
ASD macro path: Location where EOD will save SCM files for ASD.
Texture folder: Mentioned above.
SCASM file path: Location of SCASM.exe. [EOD needs
this for the 'Preview (FS2000)' function.]