Static highways
This Chapter deals with Static highways only. Highways with moving cars have different rules and are described in another chapter.
These static highways can be used like the static straight rails. Crossings and bridges also exist. For use with FS95/98 the straight highways are written in HDDS technology. As long as the sum of the two heights of the ends is lower or equal to 4 the highways are treated as flat objects and can be placed below bridges.
The following highways are available:
HW050 | Length 50m |
HW060 | Length 60m |
HW075 | Length 75m |
HW100 | Length 100m |
HW150 | Length 150m |
HW200 | Length 200m |
HW300 | Length 300m |
HW400 | Length 400m |
HW500 | Length 500m |
HW600 | Length 600m |
HWexit | Highway Exit for attaching roads |
Bridgenh | 100m bridge ( see similar rail bridges) |
Brid16nh | 100m bridge ( see similar rail bridges) |
Brih500 | 500m bridge ( see similar rail bridges) |
It is an undocumented and unsupported feature that many quad rails (eg curves) can be used as highways if called with a negative sign in %6.
FSRail version 1.15 introduces a new set of macros, the static highways with 6 lanes.
The following 6 - lane highways are available:
H6050 | Length 50m |
H6060 | Length 60m |
H6075 | Length 75m |
H6100 | Length 100m |
H6150 | Length 150m |
H6200 | Length 200m |
H6300 | Length 300m |
H6400 | Length 400m |
H6500 | Length 500m |
H6600 | Length 600m |
Bridgenh | 100m bridge ( see similar rail bridges) |
Brid16nh | 100m bridge ( see similar rail bridges) |
Brih500 | 500m bridge ( see similar rail bridges) |
H624100 | 100m adapter with 6 lanes at northern end and four lanes at southern end |
H62410l | Same adapter for left lane traffic |
All static highways are called with the same parameters:
Parameter | Value | Meaning |
%1 | Geographical width | |
%2 | Geographical Length | |
%3 | 0 | Highway is placed on the surface of the FS terrain. |
Unequal 0 | Absolute Altitude of the highway above sea level in m | |
%4 | 0.250 | Scale. Should always be 0.250. |
%5 | Orientation | Orientation of the highway on the terrain (0 = south-north direction) |
%6 | 0-10 | Two digit number. First digit >= 1 switches on lamps and night illumination Second digit is ignored for the static highways, it is for your use if you want to add features like trees along the highway. |
%7 | Height of the northern end
in 25 cm units above
|
|
%8 | Height of the southern end
in 25 cm units above
|
|
%9 | 0-105 | Embankment color 0: No embankment 1-FF: FS color 100-104: Texture 105: Seasonal texture |
%10 | Range in m Highway is visible if within range. Typical value is 7000. The last digit is used to encode the highway texture. |
Hints:
I recommend not using the value 0 for %7 or %8 to avoid a multitude of potential problems,