Moving barriers
This Chapter deals with moving barriers only. Static barriers have different rules and are described in another chapter.
These moving barriers open and close for the trains. The height of the ends above ground is 1.
All moving barriers are called with the same parameters:
Parameter | Value | Meaning |
%1 | Geographical width | |
%2 | Geographical Length | |
%3 | 0 | Rail is placed on the surface of the FS terrain. |
Unequal 0 | Absolute altitude of the rail above sea level in m | |
%4 | 0.250 | Scale. Should always be 0.250. |
%5 | Orientation | Orientation of the rail on the terrain (0 = south-north direction) |
%6 | 0-7 | Wires, Pylons and lamps: 0 no wires, no night illumination 1 wire, no night illumination 2 wires, simple pylons, no night illumination 3 wires, massive pylons, no night illumination 4 wires, massive pylons, lamps, night illumination for FS2000 5 wires, no pylons, no lamps, night illumination for FS2000 6 no wires, no pylons, no lamps, night illumination for FS2000 7 no wires, pylons with lamps, night illumination for FS2000 |
%7 | Train # for primary timing. If negative, trains run left. | |
%8 | Timing of primary train in
form ssnn Ss = Time the train enters the macro southbound Nn = Time the train enters the rail northbound |
|
%9 | Width of barrier in 50 cm units. | |
%10 | Range in m Rail is visible if within range. Typical value is 7000. The last digit is used to encode the rail texture. |
|
%13 | Timing of secondary train in
form ssnn Ss = Time the train enters the macro southbound Nn = Time the train enters the rail northbound If %14=0 the train %7 is displayed twice per cycle |
|
%14 | Secondary train |
The following moving barriers are available:
Length/Width | Single | Dual | Triple | Quad |
100m / 1 Slot / 60km per hour | M1ba1100 | M1ba2100 | M1ba3100 * | M1ba4100 * |
150m / 1 Slot / 90km per hour | M1ba1150 | M1ba2150 | M1ba3150 * | M1ba4150 * |
200m / 1 Slot / 120km per hour | M1ba1200 | M1ba2200 | M1ba3200 * | M1ba4200 * |
250m / 1 Slot / 150km per hour | M1ba1250 * | M1ba2250 | M1ba3250 * | M1ba4250 * |
300m / 1 Slot / 180km per hour | M1ba1300 | M1ba2300 | M1ba3300 * | M1ba4300 * |
200m / 2 Slot / 60km per hour | M2ba1200 | M2ba2200 | M2ba3200 * | M2ba4200 * |
250m / 2 Slot / 75km per hour | M2ba1250 | M2ba2250 | M2ba3250 * | M2ba4250 * |
300m / 2 Slot / 90km per hour | M2ba1300 | M2ba2300 | M2ba3300 * | M2ba4300 * |
400m / 2 Slot / 120km per hour | M2ba1400 | M2ba2400 | M2ba3400 * | M2ba4400 * |
500m / 2 Slot / 150km per hour | M2ba1500 | M2ba2500 | M2ba3500 * | M2ba4500 * |
600m / 2 Slot / 180km per hour | M2ba1600 | M2ba2600 | M2ba3600 * | M2ba4600 * |
* These rails are only callable as user defined rails.
Hints:
The roads in the FS scenery are rather broad and up to 40 or 50m can often be found. You can attach the static roads to the road ends of the barrier.