Static stations

 

This Chapter deals with static stations that can carry static trains only. Stations for moving trains are different and described in another chapter.

Three different groups of stations exist.

  1. A straight rail with platforms on both sides. Below is the macro stat3200. This form is typical for small stations so the length is 200m. For dual rails a version of 500m exists which can be mixed in big stations with the similar moving train stations.

 

All station macros can carry trains. A lot of details can be switched on and off. A special macro in this class is cargost0. A 500m dual rail at the end with a 400m long quad section in the middle.

For quad width the Stat420i macro carries the train on the inner rails and the Stat4200 macro on the outer rails at the platform. As with all macros that can carry a train a positive train# means the train drives on the right lane, a negative train# means the left lane.

For FS98 use these rails are always horizontal and 25 cm above ground.

Ttilted versions exist with a slope of 1% for FS2000 3D scenery design only. The 200m rails climb by 2m, the 500m rails by 5m. The sets with the head of the train towards the higher end (climbing) have the names Statnlc0, the sets with the head of the train towards the lower end (descending) have the names Statnld0l.

 

All static train rails are called with the same parameters:

Parameter Value Meaning
%1   Geographical width
%2   Geographical Length
%3 0 Rail is placed on the surface of the FS terrain.
  Unequal 0 Absolute Altitude of the rail above sea level in m
%4 0.250 Scale. Should always be 0.250.
%5 Orientation Orientation of the rail on the terrain (0 = south-north direction)
%6 0-7 Wires, Pylons and lamps:

0 no wires, no night illumination

1 wire, no night illumination

2 wires, simple pylons, no night illumination

3 wires, massive pylons, no night illumination

4 wires, massive pylons, lamps, night illumination for FS2000

5 wires, no pylons, no lamps, night illumination for FS2000

6 no wires, no pylons, no lamps, night illumination for FS2000

7 no wires, pylons with lamps, night illumination for FS2000

%7   Train #. As with all macros that can carry train a positive train# means the train drives on the right lane, a negative train# means the left lane.
%8   Station detail:

A two digit number. The first digit describes the left platform and the second digit the right platform. Meaning of one digit:

0 = no platform

1 = platform only

2 = platform plus roof

3 = platform plus roof plus details/passengers/signals

>3 = as 3 plus a small building on the northern end in different colors.

%9 0-16 Naming scheme.

You can give names to the stations. To see how this works read here.

%10   Range in m

Rail is visible if within range. Typical value is 7000.

The last digit is used to encode the rail texture.

 

The following static stations are supplied with this distribution:

Length/Width Single Dual Triple Dual/Quad Quad
200 Stat1200 Stat2200 Stat3200   Stat4200/Sta420i
500   Stat2500   Cargost0  
200 climbing Stat12c0 Stat22c0 Stat32c0   Stat42c0/Sta42ci
500 climbing   Stat25c0   Cargcst0  
200 descending Stat12d0 Stat22d0 Stat32d0   Stat42d0/Sta42d0i
500 descending   Stat25d0   Cargdst0  

Hints:

In FSRail you can select the climbing or descending versions by checking the radio button first and pressing the button for the base macro next.

 

B) Stations with an inner platform.

These macros have all a length of 500m. Station0, Station 3, and Station 6 have dual ends, Station 9 has quad ends. The platform of Station0 and Station6 is short, Station3 and Station 6 have single outer rails. You see above Station0 with %6=1.

These macros originate from the beginning of FSRail. Today their main purpose is to make adjacent stations look different.

No tilted versions are currently planned for these stations.

The calling sequence is as follows:

All static train rails are called with the same parameters:

Parameter Value Meaning
%1   Geographical width
%2   Geographical length
%3 0 Rail is placed on the surface of the FS terrain.
  Unequal 0 Absolute Altitude of the rail above sea level in m
%4 0.250 Scale. Should always be 0.250.
%5 Orientation Orientation of the rail on the terrain (0 = south-north direction)
%6 0-7 Wires, Pylons and lamps:

0 no wires, no night illumination

1 wire, no night illumination

2 wires, simple pylons, no night illumination

3 wires, massive pylons, no night illumination

4 wires, massive pylons, lamps, night illumination for FS2000

5 wires, no pylons, no lamps, night illumination for FS2000

6 no wires, no pylons, no lamps, night illumination for FS2000

7 no wires, pylons with lamps, night illumination for FS2000

%7   Train #. As with all macros that can carry trains a positive train# means the train drives on the right lane, a negative train# means the left lane.
%8   Station detail:

0 = platform only

1 = platform with roof

2 = platform plus roof plus signals

>2 = as 2 plus passengers.

%9 0-16 Naming scheme.

You can give names to the stations. To see how this works read here.

%10   Range in m

Rail is visible if within range. Typical value is 7000.

The last digit is used to encode the rail texture.

 

The macro cargost0 is very similar to these stations but has no platforms.

C) Big dead end stations

This set of macros is used for the big main stations in the center of big cities - many of them are dead end stations. Each of these macros has two dual rails, each of them can support a train. The only difference between the macros is the shape of the big hall roof.

Kopfbf10 has a rounded roof that allows a small dead end station with two dual rails. Kopfbf11 and 12 have one side rounded and the second boxed so that they form a four dual rail station together. With Kopfbf13 in the middle this hall can be be further enlarged.

Here you see a big station which is a combination of Kopfbf11, 2 x Kopfbf13, Kopfbf12.

All dead end stations are called with the same parameters:

Parameter Value Meaning
%1   Geographical width
%2   Geographical length
%3 0 Rail is placed on the surface of the FS terrain.
  Unequal 0 Absolute Altitude of the rail above sea level in m
%4 0.250 Scale. Should always be 0.250.
%5 Orientation Orientation of the rail on the terrain (0 = south-north direction)
%6 0-7 Wires, Pylons and lamps:

0 no wires, no night illumination

1 wire, no night illumination

2 wires, simple pylons, no night illumination

3 wires, massive pylons, no night illumination

4 wires, massive pylons, lamps, night illumination for FS2000

5 wires, no pylons, no lamps, night illumination for FS2000

6 no wires, no pylons, no lamps, night illumination for FS2000

7 no wires, pylons with lamps, night illumination for FS2000

%7   Train # on right rail if viewed from the end. As with all macros that can carry trains a positive train# means the train drives on the right lane, a negative train# means the left lane.
%8   Train # on left rail if viewed from the end. As with all macros that can carry trains a positive train# means the train drives on the right lane, a negative train# means the left lane.
%9   Level of detail 0-3
%10   Range in m

Rail is visible if within range. Typical value is 7000.

The last digit is used to encode the rail texture.