Moving barriers

 

This Chapter deals with moving barriers only. Static barriers have different rules and are described in another chapter.

These moving barriers open and close for the trains. The height of the ends above ground is 1.

 

All moving barriers are called with the same parameters:

Parameter Value Meaning
%1   Geographical width
%2   Geographical Length
%3 0 Rail is placed on the surface of the FS terrain.
  Unequal 0 Absolute altitude of the rail above sea level in m
%4 0.250 Scale. Should always be 0.250.
%5 Orientation Orientation of the rail on the terrain (0 = south-north direction)
%6 0-7 Wires, Pylons and lamps:

0 no wires, no night illumination

1 wire, no night illumination

2 wires, simple pylons, no night illumination

3 wires, massive pylons, no night illumination

4 wires, massive pylons, lamps, night illumination for FS2000

5 wires, no pylons, no lamps, night illumination for FS2000

6 no wires, no pylons, no lamps, night illumination for FS2000

7 no wires, pylons with lamps, night illumination for FS2000

%7   Train # for primary timing. If negative, trains run left.
%8   Timing of primary train in form ssnn

Ss = Time the train enters the macro southbound

Nn = Time the train enters the rail northbound

%9   Width of barrier in 50 cm units.
%10   Range in m

Rail is visible if within range. Typical value is 7000.

The last digit is used to encode the rail texture.

%13   Timing of secondary train in form ssnn

Ss = Time the train enters the macro southbound

Nn = Time the train enters the rail northbound

If %14=0 the train %7 is displayed twice per cycle

%14   Secondary train

 

The following moving barriers are available:

Length/Width Single Dual Triple Quad
100m / 1 Slot / 60km per hour M1ba1100 M1ba2100 M1ba3100 * M1ba4100 *
150m / 1 Slot / 90km per hour M1ba1150 M1ba2150 M1ba3150 * M1ba4150 *
200m / 1 Slot / 120km per hour M1ba1200 M1ba2200 M1ba3200 * M1ba4200 *
250m / 1 Slot / 150km per hour M1ba1250 * M1ba2250 M1ba3250 * M1ba4250 *
300m / 1 Slot / 180km per hour M1ba1300 M1ba2300 M1ba3300 * M1ba4300 *
200m / 2 Slot / 60km per hour M2ba1200 M2ba2200 M2ba3200 * M2ba4200 *
250m / 2 Slot / 75km per hour M2ba1250 M2ba2250 M2ba3250 * M2ba4250 *
300m / 2 Slot / 90km per hour M2ba1300 M2ba2300 M2ba3300 * M2ba4300 *
400m / 2 Slot / 120km per hour M2ba1400 M2ba2400 M2ba3400 * M2ba4400 *
500m / 2 Slot / 150km per hour M2ba1500 M2ba2500 M2ba3500 * M2ba4500 *
600m / 2 Slot / 180km per hour M2ba1600 M2ba2600 M2ba3600 * M2ba4600 *

 * These rails are only callable as user defined rails.

Hints:

The roads in the FS scenery are rather broad and up to 40 or 50m can often be found. You can attach the static roads to the road ends of the barrier.