Aircraft Designer 2000 is a tool dedicated to the designers of aircraft for
Flight Simulator 98™, Combat Flight Simulator™ and Flight Simulator 2000™.
Aircraft Designer 2000 is composed of two parts:
A 3D model is often made up of several 3DM files. One of them is
the master project. The other ones are called assemblies. The assemblies are
merged in the master project with INSERT instructions.
Thinking to your aircraft model, you will split it into several major parts :
Inside an assembly, you will go into more detail. For instance, the wing of a twin turboprop is composed of :
At the assembly (or master project) level, you will also find some utilities in order for you to
define things like texture limits or to export polygons to another assembly.
Note :
Actually, it is up to you to define the most convenient breakdown of the aircraft into
assemblies and sub-assies. A functional breakdown (fuselage, wings, canopy, rudder,
undercarriage...) seems a very natural way to do it but you will learn quickly how
to take into account some visual constraints (as interferences for instance) to
refine it. Any way : the more detailed the aircraft, the more assemblies and sub-assies
you will define.
You can find more about Aircraft Designer 2000
at http://www.ad2001.org/. You can also simply click on :
You will find on this site the latest update of the program, or of the AD2000.DAT file,
as well as some aircraft built with it.
Send your mails at info@actpub.com.